fixed parameters for getAbilityFlags and modPowerToughness

master
melvin 2012-10-30 21:40:08 +08:00
parent 7d9515e998
commit 594a6a97a2
1 changed files with 4 additions and 4 deletions

View File

@ -13,11 +13,11 @@ public class Master_of_the_Pearl_Trident {
MagicLayer.Ability,
MagicTargetFilter.TARGET_MERFOLK_YOU_CONTROL) {
@Override
public long getAbilityFlags(final MagicGame game,final MagicPermanent permanent,final long flags) {
public long getAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final long flags) {
return flags | MagicAbility.Islandwalk.getMask();
}
@Override
public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
public boolean condition(final MagicGame game, final MagicPermanent source,final MagicPermanent target) {
return source != target;
}
};
@ -26,11 +26,11 @@ public class Master_of_the_Pearl_Trident {
MagicLayer.ModPT,
MagicTargetFilter.TARGET_MERFOLK_YOU_CONTROL) {
@Override
public void modPowerToughness(final MagicGame game,final MagicPermanent permanent,final MagicPowerToughness pt) {
public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) {
pt.add(1,1);
}
@Override
public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
public boolean condition(final MagicGame game, final MagicPermanent source,final MagicPermanent target) {
return source != target;
}
};