convert from java code to groovy code

master
melvin 2013-05-18 21:02:47 +08:00
parent 0325283aa9
commit 554b799df5
3 changed files with 31 additions and 42 deletions

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@ -0,0 +1,30 @@
[
new MagicWhenAttacksUnblockedTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
return (creature == permanent) ?
new MagicEvent(
permanent,
new MagicSimpleMayChoice(
MagicSimpleMayChoice.DRAW_CARDS,
1,
MagicSimpleMayChoice.DEFAULT_NONE
),
this,
"PN may\$ draw a card."
):
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
if (event.isYes()) {
game.doAction(new MagicDrawAction(event.getPlayer(),1));
game.doAction(new MagicChangeStateAction(
event.getPermanent(),
MagicPermanentState.NoCombatDamage,true
));
}
}
}
]

View File

@ -8,4 +8,4 @@ subtype=Snake
cost={2}{U} cost={2}{U}
pt=1/3 pt=1/3
timing=main timing=main
requires_card_code requires_groovy_code

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@ -1,41 +0,0 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPermanentState;
import magic.model.action.MagicChangeStateAction;
import magic.model.action.MagicDrawAction;
import magic.model.choice.MagicSimpleMayChoice;
import magic.model.event.MagicEvent;
import magic.model.trigger.MagicWhenAttacksUnblockedTrigger;
public class Ophidian {
public static final MagicWhenAttacksUnblockedTrigger T = new MagicWhenAttacksUnblockedTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
return (creature == permanent) ?
new MagicEvent(
permanent,
new MagicSimpleMayChoice(
MagicSimpleMayChoice.DRAW_CARDS,
1,
MagicSimpleMayChoice.DEFAULT_NONE),
this,
"PN may$ draw a card."
):
MagicEvent.NONE;
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
if (event.isYes()) {
game.doAction(new MagicDrawAction(event.getPlayer(),1));
game.doAction(new MagicChangeStateAction(
event.getPermanent(),
MagicPermanentState.NoCombatDamage,true));
}
}
};
}