use setter instead of directly changing member variable
parent
f7054c757b
commit
543f5bff7e
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@ -269,7 +269,7 @@ public class MagicGame {
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public void changePhase(final MagicPhase phase) {
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if (phase.getType() == MagicPhaseType.Untap && turnPlayer.getIndex() == 0) {
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passPriority=false;
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setPassPriority(false);
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}
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this.phase=phase;
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step=MagicStep.Begin;
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