added Experiment One
parent
c8268e8982
commit
4d28eda3c5
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@ -0,0 +1,31 @@
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[
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new MagicPermanentActivation(
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[
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MagicConditionFactory.PlusOneCounterAtLeast(2),
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MagicCondition.CAN_REGENERATE_CONDITION,
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],
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new MagicActivationHints(MagicTiming.Pump),
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"Regen") {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicRemoveCounterEvent(source,MagicCounterType.PlusOne,2)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"Regenerate SN."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] choiceResults) {
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game.doAction(new MagicRegenerateAction(event.getPermanent()));
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}
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}
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]
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@ -0,0 +1,12 @@
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name=Experiment One
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url=http://magiccards.info/gtc/en/119.html
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image=http://magiccards.info/scans/en/gtc/119.jpg
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value=3.059
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rarity=U
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type=Creature
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subtype=Human,Ooze
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cost={G}
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pt=1/1
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ability=evolve
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timing=main
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requires_groovy_code
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@ -25,4 +25,12 @@ public class MagicConditionFactory {
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public static MagicCondition ManaCost(String manaCost) {
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return MagicManaCost.create(manaCost).getCondition();
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}
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public static MagicCondition PlusOneCounterAtLeast(final int n) {
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return new MagicCondition() {
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public boolean accept(final MagicSource source) {
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final MagicPermanent permanent = (MagicPermanent)source;
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return permanent.getCounters(MagicCounterType.PlusOne) >= n;
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}
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};
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}
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}
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@ -28,18 +28,19 @@ class TestEvolve extends TestGameBuilder {
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P.setLife(20);
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addToLibrary(P, "Plains", 10);
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createPermanent(game,P,"Rupture Spire",false,8);
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addToHand(P, "Shambleshark", 1);
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addToHand(P, "Adaptive Snapjaw", 1);
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addToHand(P, "Cloudfin Raptor", 1);
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addToHand(P, "Crocanura", 1);
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addToHand(P, "Clinging Anemones", 1);
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addToHand(P, "Elusive Krasis", 1);
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addToHand(P, "Experiment One", 1);
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P = opponent;
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P.setLife(1);
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addToLibrary(P, "Plains", 10);
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createPermanent(game,P,"Rupture Spire",false,8);
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addToHand(P, "Shambleshark", 1);
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addToHand(P, "Adaptive Snapjaw", 1);
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addToHand(P, "Cloudfin Raptor", 1);
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return game;
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}
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