added Zealous Conscripts
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4c03533e1f
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name=Zealous Conscripts
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url=http://magiccards.info/avr/en/166.html
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image=http://magiccards.info/scans/en/avr/166.jpg
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value=4
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rarity=R
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type=Creature
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subtype=Human,Warrior
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color=r
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converted=5
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cost={4}{R}
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pt=3/3
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timing=main
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requires_card_code
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package magic.card;
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import magic.model.MagicAbility;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPermanentState;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicChangeStateAction;
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import magic.model.action.MagicGainControlAction;
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import magic.model.action.MagicMoveCardAction;
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import magic.model.action.MagicPermanentAction;
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import magic.model.action.MagicSetAbilityAction;
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import magic.model.action.MagicUntapAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.target.MagicExileTargetPicker;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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public class Zealous_Conscripts {
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public static final Object T = new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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player,
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MagicTargetChoice.NEG_TARGET_PERMANENT,
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MagicExileTargetPicker.getInstance(),
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new Object[]{permanent,player},
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this,
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"Gain control of target permanent$ until end of turn. Untap that permanent. " +
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"It gains haste until end of turn.");
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}
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] data,final Object[] choiceResults) {
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event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
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public void doAction(final MagicPermanent perm) {
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game.doAction(new MagicGainControlAction((MagicPlayer)data[1],perm));
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game.doAction(new MagicChangeStateAction(perm,MagicPermanentState.ReturnToOwnerAtEndOfTurn,true));
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game.doAction(new MagicUntapAction(perm));
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game.doAction(new MagicSetAbilityAction(perm,MagicAbility.Haste));
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}
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});
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}
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};
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}
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