remove hardcoded trigger priority
parent
c27b69b798
commit
49d33a7a3d
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@ -15,7 +15,7 @@ def AN_ANGEL_OR_DEMON_OR_DRAGON_CARD_FROM_HAND = new MagicTargetChoice(
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"an Angel, Demon or Dragon creature card from your hand"
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);
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[
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new MagicWhenAttacksTrigger(1) {
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new MagicWhenAttacksTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent attacker) {
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return permanent == attacker ?
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@ -1,5 +1,5 @@
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[
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new MagicWhenAttacksTrigger(1) {
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new MagicWhenAttacksTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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final MagicPermanent equippedCreature=permanent.getEquippedCreature();
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