convert from java code to groovy code

master
melvin 2013-05-19 13:39:07 +08:00
parent cc5448e421
commit 458c7586d5
3 changed files with 32 additions and 47 deletions

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@ -0,0 +1,31 @@
[
new MagicWhenComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(
final MagicGame game,
final MagicPermanent permanent,
final MagicPlayer player) {
return new MagicEvent(
permanent,
MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
new MagicGraveyardTargetPicker(true),
this,
"Return target creature card\$ from " +
"your graveyard to the battlefield."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetCard(game,new MagicCardAction() {
public void doAction(final MagicCard targetCard) {
game.doAction(new MagicReanimateAction(
event.getPlayer(),
targetCard,
MagicPlayCardAction.NONE
));
}
});
}
}
]

View File

@ -9,4 +9,4 @@ cost={3}{W}{W}
pt=2/2
ability=flying,protection from black,echo
timing=main
requires_card_code
requires_groovy_code

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@ -1,46 +0,0 @@
package magic.card;
import magic.model.MagicCard;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicCardAction;
import magic.model.action.MagicPlayCardAction;
import magic.model.action.MagicReanimateAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicGraveyardTargetPicker;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
public class Karmic_Guide {
public static final MagicWhenComesIntoPlayTrigger T2 = new MagicWhenComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(
final MagicGame game,
final MagicPermanent permanent,
final MagicPlayer player) {
return new MagicEvent(
permanent,
MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
new MagicGraveyardTargetPicker(true),
this,
"Return target creature card$ from " +
"your graveyard to the battlefield."
);
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTargetCard(game,new MagicCardAction() {
public void doAction(final MagicCard targetCard) {
game.doAction(new MagicReanimateAction(
event.getPlayer(),
targetCard,
MagicPlayCardAction.NONE));
}
});
}
};
}