convert from java code to groovy code
parent
cc5448e421
commit
458c7586d5
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@ -0,0 +1,31 @@
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[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
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new MagicGraveyardTargetPicker(true),
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this,
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"Return target creature card\$ from " +
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"your graveyard to the battlefield."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard targetCard) {
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game.doAction(new MagicReanimateAction(
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event.getPlayer(),
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targetCard,
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MagicPlayCardAction.NONE
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));
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}
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});
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}
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}
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]
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@ -9,4 +9,4 @@ cost={3}{W}{W}
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pt=2/2
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ability=flying,protection from black,echo
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timing=main
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requires_card_code
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requires_groovy_code
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@ -1,46 +0,0 @@
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package magic.card;
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import magic.model.MagicCard;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicCardAction;
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import magic.model.action.MagicPlayCardAction;
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import magic.model.action.MagicReanimateAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.target.MagicGraveyardTargetPicker;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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public class Karmic_Guide {
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public static final MagicWhenComesIntoPlayTrigger T2 = new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
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new MagicGraveyardTargetPicker(true),
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this,
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"Return target creature card$ from " +
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"your graveyard to the battlefield."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard targetCard) {
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game.doAction(new MagicReanimateAction(
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event.getPlayer(),
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targetCard,
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MagicPlayCardAction.NONE));
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}
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});
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}
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};
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}
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