remove comment that casting of creature spell with suspend is not implemented, for #351
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f5bf391e8c
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@ -96,7 +96,6 @@ public abstract class AtUpkeepTrigger extends MagicTrigger<MagicPlayer> {
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MagicLocationType.Graveyard,
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MagicPlayMod.HASTE_SUSPEND
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));
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//not implemented: If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.
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}
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}
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}
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