remove comment that casting of creature spell with suspend is not implemented, for #351

master
melvinzhang 2017-08-07 13:34:44 +08:00
parent f5bf391e8c
commit 4438101f4d
1 changed files with 0 additions and 1 deletions

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@ -96,7 +96,6 @@ public abstract class AtUpkeepTrigger extends MagicTrigger<MagicPlayer> {
MagicLocationType.Graveyard,
MagicPlayMod.HASTE_SUSPEND
));
//not implemented: If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.
}
}
}