added Moonveil Dragon and Nearheath Stalker
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722dd6cfaa
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>Moonveil Dragon
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url=http://magiccards.info/dka/en/99.html
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image=http://magiccards.info/scans/en/dka/99.jpg
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value=5
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rarity=M
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type=Creature
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subtype=Dragon
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color=r
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converted=6
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cost={3}{R}{R}{R}
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pt=5/5
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ability=flying
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timing=fmain
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requires_card_code
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@ -0,0 +1,13 @@
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>Nearheath Stalker
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url=http://magiccards.info/dka/en/100.html
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image=http://magiccards.info/scans/en/dka/100.jpg
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value=3
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rarity=C
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type=Creature
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subtype=Vampire,Rogue
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color=r
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converted=5
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cost={4}{R}
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pt=4/1
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ability=undying
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timing=main
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@ -0,0 +1,63 @@
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package magic.card;
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import java.util.Collection;
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import magic.model.MagicGame;
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import magic.model.MagicManaCost;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.MagicSource;
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import magic.model.action.MagicChangeTurnPTAction;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicPayManaCostEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicTiming;
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import magic.model.target.MagicTarget;
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import magic.model.target.MagicTargetFilter;
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public class Moonveil_Dragon {
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{
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MagicManaCost.RED.getCondition()},
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new MagicActivationHints(MagicTiming.Pump),
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"Pump") {
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@Override
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public MagicEvent[] getCostEvent(final MagicSource source) {
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return new MagicEvent[]{
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new MagicPayManaCostEvent(
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source,
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source.getController(),
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MagicManaCost.RED)};
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}
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@Override
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public MagicEvent getPermanentEvent(
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final MagicPermanent source,
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final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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source.getController(),
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new Object[]{source.getController()},
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this,
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"Each creature you control gets +1/+0 until end of turn.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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final Collection<MagicTarget> targets = game.filterTargets(
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(MagicPlayer)data[0],
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MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL);
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for (final MagicTarget target : targets) {
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game.doAction(new MagicChangeTurnPTAction((MagicPermanent)target,1,0));
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}
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}
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};
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}
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