added Arctic Nishoba and Arctic Wolves
parent
d385f13138
commit
4013922db6
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@ -16467,3 +16467,30 @@ cost={2}{B}{B}
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pt=2/2
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pt=2/2
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ability=fear
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ability=fear
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timing=main
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timing=main
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>Arctic Nishoba
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url=http://magiccards.info/cs/en/102.html
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image=http://magiccards.info/scans/en/cs/102.jpg
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value=5
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rarity=U
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type=Creature
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subtype=Cat,Warrior
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color=g
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converted=6
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cost={5}{G}
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pt=6/6
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ability=trample
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timing=main
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>Arctic Wolves
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url=http://magiccards.info/wl/en/60.html
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image=http://magiccards.info/scans/en/wl/60.jpg
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value=5
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rarity=U
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type=Creature
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subtype=Wolf
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color=g
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converted=5
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cost={3}{G}{G}
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pt=4/5
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timing=main
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@ -0,0 +1,43 @@
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package magic.card;
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import magic.model.MagicCounterType;
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import magic.model.MagicGame;
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import magic.model.MagicPlayer;
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import magic.model.MagicPermanent;
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import magic.model.action.MagicChangeLifeAction;
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import magic.model.event.MagicEvent;
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import magic.model.trigger.MagicCumulativeUpkeepTrigger;
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import magic.model.trigger.MagicWhenLeavesPlayTrigger;
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public class Arctic_Nishoba {
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public static final MagicCumulativeUpkeepTrigger T1 = new MagicCumulativeUpkeepTrigger("{G/W}");
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public static final MagicWhenLeavesPlayTrigger T2 = new MagicWhenLeavesPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent data) {
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if (permanent == data) {
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final MagicPlayer player = permanent.getController();
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final int amount = permanent.getCounters(MagicCounterType.Charge) * 2;
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if (amount > 0) {
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return new MagicEvent(
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permanent,
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player,
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new Object[]{player,amount},
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this,
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player + " gains " + amount + " life.");
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}
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}
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return MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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game.doAction(new MagicChangeLifeAction(
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(MagicPlayer)data[0],
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(Integer)data[1]));
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}
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};
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}
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@ -0,0 +1,33 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPlayer;
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import magic.model.MagicPermanent;
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import magic.model.action.MagicDrawAction;
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import magic.model.event.MagicEvent;
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import magic.model.trigger.MagicCumulativeUpkeepTrigger;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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public class Arctic_Wolves {
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public static final MagicCumulativeUpkeepTrigger T1 = new MagicCumulativeUpkeepTrigger("{2}");
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public static final MagicWhenComesIntoPlayTrigger T2 = new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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player,
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new Object[]{player},
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this,
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player + " draws a card.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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game.doAction(new MagicDrawAction((MagicPlayer)data[0],1));
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}
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};
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}
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@ -18,12 +18,14 @@ public class Revered_Unicorn {
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if (permanent == data) {
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if (permanent == data) {
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final MagicPlayer player = permanent.getController();
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final MagicPlayer player = permanent.getController();
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final int amount = permanent.getCounters(MagicCounterType.Charge);
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final int amount = permanent.getCounters(MagicCounterType.Charge);
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if (amount > 0) {
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return new MagicEvent(
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return new MagicEvent(
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permanent,
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permanent,
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player,
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player,
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new Object[]{player,amount},
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new Object[]{player,amount},
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this,
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this,
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player + " gains " + amount + " life.");
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player + " gains " + amount + " life.");
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}
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}
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}
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return MagicEvent.NONE;
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return MagicEvent.NONE;
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}
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}
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