convert from java code to groovy code
parent
16f5fa8cdd
commit
3e3a217747
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@ -0,0 +1,9 @@
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[
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MagicAtUpkeepTrigger.EachPlayerDraw,
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new MagicStatic(MagicLayer.Game) {
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@Override
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public void modGame(final MagicPermanent source, final MagicGame game) {
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game.incMaxLand();
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}
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}
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]
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@ -6,4 +6,4 @@ rarity=R
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type=Enchantment
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cost={2}{G}
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timing=enchantment
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requires_card_code
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requires_groovy_code
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@ -1,38 +0,0 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicDrawAction;
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import magic.model.event.MagicEvent;
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import magic.model.trigger.MagicAtUpkeepTrigger;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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import magic.model.mstatic.MagicStatic;
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import magic.model.mstatic.MagicLayer;
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public class Rites_of_Flourishing {
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public static final MagicAtUpkeepTrigger T3 = new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
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return new MagicEvent(
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permanent,
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upkeepPlayer,
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this,
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"PN draws a card."
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);
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}
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] choiceResults) {
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final MagicPlayer player = event.getPlayer();
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game.doAction(new MagicDrawAction(player,1));
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}
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};
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public static final MagicStatic S = new MagicStatic(MagicLayer.Game) {
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@Override
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public void modGame(final MagicPermanent source, final MagicGame game) {
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game.incMaxLand();
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}
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};
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}
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@ -8,6 +8,7 @@ import magic.model.MagicSource;
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import magic.model.MagicCounterType;
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import magic.model.event.MagicEvent;
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import magic.model.action.MagicChangeCountersAction;
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import magic.model.action.MagicDrawAction;
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import magic.model.choice.MagicSimpleMayChoice;
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import magic.model.choice.MagicMayChoice;
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@ -46,4 +47,22 @@ public abstract class MagicAtUpkeepTrigger extends MagicTrigger<MagicPlayer> {
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}
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}
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};
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public static final MagicAtUpkeepTrigger EachPlayerDraw = new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
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return new MagicEvent(
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permanent,
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upkeepPlayer,
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this,
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"PN draws a card."
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);
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}
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] choiceResults) {
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final MagicPlayer player = event.getPlayer();
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game.doAction(new MagicDrawAction(player,1));
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}
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};
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}
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