cleaned up Kessig Malcontents, no need to pass an object
parent
d54b607236
commit
3a89ac025e
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@ -26,7 +26,7 @@ public class Kessig_Malcontents {
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player,
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player,
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MagicTargetChoice.NEG_TARGET_PLAYER,
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MagicTargetChoice.NEG_TARGET_PLAYER,
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new MagicDamageTargetPicker(amount),
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new MagicDamageTargetPicker(amount),
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new Object[]{permanent},
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MagicEvent.NO_DATA,
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this,
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this,
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permanent + " deals damage to target player$ " +
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permanent + " deals damage to target player$ " +
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"equal to the number of Humans " + player + " controls.");
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"equal to the number of Humans " + player + " controls.");
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