cleaned up Kessig Malcontents, no need to pass an object

master
beholder 2012-06-14 10:36:23 +02:00
parent d54b607236
commit 3a89ac025e
1 changed files with 1 additions and 1 deletions

View File

@ -26,7 +26,7 @@ public class Kessig_Malcontents {
player, player,
MagicTargetChoice.NEG_TARGET_PLAYER, MagicTargetChoice.NEG_TARGET_PLAYER,
new MagicDamageTargetPicker(amount), new MagicDamageTargetPicker(amount),
new Object[]{permanent}, MagicEvent.NO_DATA,
this, this,
permanent + " deals damage to target player$ " + permanent + " deals damage to target player$ " +
"equal to the number of Humans " + player + " controls."); "equal to the number of Humans " + player + " controls.");