convert from java code to groovy code
parent
83ca8090d7
commit
38f6dda49c
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@ -0,0 +1,33 @@
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[
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new MagicPermanentActivation(
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[MagicCondition.CAN_TAP_CONDITION],
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new MagicActivationHints(MagicTiming.Animate),
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"Shadow"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [new MagicTapEvent(source)];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.TARGET_CREATURE,
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MagicShadowTargetPicker.getInstance(),
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this,
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"Target creature\$ gains shadow until end of turn."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Shadow));
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}
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});
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}
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}
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]
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@ -8,4 +8,4 @@ subtype=Dauthi,Minion
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cost={2}{B}
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pt=1/1
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timing=main
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requires_card_code
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requires_groovy_code
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@ -1,52 +0,0 @@
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package magic.card;
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import magic.model.MagicAbility;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.action.MagicPermanentAction;
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import magic.model.action.MagicSetAbilityAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicTapEvent;
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import magic.model.event.MagicTiming;
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import magic.model.target.MagicShadowTargetPicker;
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public class Dauthi_Trapper {
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{MagicCondition.CAN_TAP_CONDITION},
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new MagicActivationHints(MagicTiming.Animate,false),
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"Shadow"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return new MagicEvent[]{new MagicTapEvent(source)};
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.TARGET_CREATURE,
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MagicShadowTargetPicker.getInstance(),
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this,
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"Target creature$ gains shadow until end of turn."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Shadow));
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}
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});
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}
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};
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}
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