determine equippedCreature on resolution
parent
0e2da534eb
commit
38b584e9e4
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@ -13,17 +13,13 @@ public class Blade_of_the_Bloodchief {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
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final MagicPermanent equippedCreature = permanent.getEquippedCreature();
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final boolean isVampire = equippedCreature.hasSubType(MagicSubType.Vampire);
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final int numCounters = isVampire ? 2 : 1;
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return (equippedCreature != MagicPermanent.NONE && otherPermanent.isCreature()) ?
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return (equippedCreature.isValid() && otherPermanent.isCreature()) ?
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new MagicEvent(
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permanent,
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permanent.getController(),
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new Object[]{equippedCreature,numCounters},
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this,
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isVampire ?
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"Put two +1/+1 counters on " + equippedCreature + "." :
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"Put a +1/+1 counter on " + equippedCreature + ".") :
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"Put a +1/+1 counter on equipped creature. " +
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"If equipped creature is a Vampire, put two +1/+1 counters on it instead."
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):
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MagicEvent.NONE;
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}
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@Override
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@ -32,11 +28,14 @@ public class Blade_of_the_Bloodchief {
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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final MagicPermanent equippedCreature = event.getPermanent().getEquippedCreature();
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final int amount = equippedCreature.hasSubType(MagicSubType.Vampire) ? 2 : 1;
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game.doAction(new MagicChangeCountersAction(
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(MagicPermanent)data[0],
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MagicCounterType.PlusOne,
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(Integer)data[1],
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true));
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equippedCreature,
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MagicCounterType.PlusOne,
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amount,
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true
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));
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}
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};
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}
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