added Hedron Scrabbler and Ior Ruin Expedition

master
beholder 2011-10-06 16:14:31 +02:00
parent e6942fccce
commit 37e1ef25bd
3 changed files with 138 additions and 0 deletions

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@ -12411,3 +12411,24 @@ converted=4
cost={4}
pt=2/2
timing=main
>Hedron Scrabbler
image=http://magiccards.info/scans/en/zen/204.jpg
value=1
rarity=C
type=Artifact,Creature
subtype=Construct
converted=2
cost={2}
pt=1/1
timing=main
>Ior Ruin Expedition
image=http://magiccards.info/scans/en/zen/49.jpg
value=3
rarity=C
type=Enchantment
color=u
converted=2
cost={1}{U}
timing=enchantment

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@ -0,0 +1,34 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicChangeTurnPTAction;
import magic.model.event.MagicEvent;
import magic.model.trigger.MagicWhenOtherComesIntoPlayTrigger;
public class Hedron_Scrabbler {
public static final MagicWhenOtherComesIntoPlayTrigger T = new MagicWhenOtherComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent played) {
final MagicPlayer player = permanent.getController();
return (player == played.getController() && played.isLand()) ?
new MagicEvent(
permanent,
player,
new Object[]{permanent},
this,
permanent + " gets +1/+1 until end of turn."):
MagicEvent.NONE;
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event,
final Object data[],
final Object[] choiceResults) {
game.doAction(new MagicChangeTurnPTAction((MagicPermanent)data[0],1,1));
}
};
}

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@ -0,0 +1,83 @@
package magic.card;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.MagicSource;
import magic.model.action.MagicChangeCountersAction;
import magic.model.action.MagicDrawAction;
import magic.model.choice.MagicMayChoice;
import magic.model.choice.MagicSimpleMayChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicRemoveCounterEvent;
import magic.model.event.MagicSacrificeEvent;
import magic.model.event.MagicTiming;
import magic.model.trigger.MagicWhenOtherComesIntoPlayTrigger;
public class Ior_Ruin_Expedition {
public static final MagicWhenOtherComesIntoPlayTrigger T = new MagicWhenOtherComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent played) {
final MagicPlayer player = permanent.getController();
return (player == played.getController() && played.isLand()) ?
new MagicEvent(
permanent,
player,
new MagicSimpleMayChoice(
player + " may put a quest counter on " + permanent + ".",
MagicSimpleMayChoice.ADD_CHARGE_COUNTER,
1,
MagicSimpleMayChoice.DEFAULT_YES),
new Object[]{permanent},
this,
player + " may put a quest counter on " + permanent + ".") :
MagicEvent.NONE;
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event,
final Object data[],
final Object[] choiceResults) {
if (MagicMayChoice.isYesChoice(choiceResults[0])) {
game.doAction(new MagicChangeCountersAction((MagicPermanent)data[0],MagicCounterType.Charge,1,true));
}
}
};
public static final MagicPermanentActivation A = new MagicPermanentActivation(
new MagicCondition[]{MagicCondition.THREE_CHARGE_COUNTERS_CONDITION},
new MagicActivationHints(MagicTiming.Draw),
"Draw") {
@Override
public MagicEvent[] getCostEvent(final MagicSource source) {
return new MagicEvent[]{
new MagicRemoveCounterEvent((MagicPermanent)source,MagicCounterType.Charge,3),
new MagicSacrificeEvent((MagicPermanent)source)};
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
final MagicPlayer player=source.getController();
return new MagicEvent(
source,
player,
new Object[]{player},
this,
player + " draws two cards");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event,
final Object[] data,
final Object[] choiceResults) {
game.doAction(new MagicDrawAction((MagicPlayer)data[0],2));
}
};
}