added Defender en-Vec and Jolting Merfolk
parent
3373815236
commit
37c254962d
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@ -15399,3 +15399,29 @@ cost={1}{U}
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pt=2/2
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ability=flying
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timing=main
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>Defender en-Vec
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url=http://magiccards.info/ne/en/5.html
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image=http://magiccards.info/scans/en/ne/5.jpg
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value=3
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rarity=C
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type=Creature
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subtype=Human,Cleric
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color=w
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converted=4
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cost={3}{W}
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pt=2/4
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timing=main
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>Jolting Merfolk
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url=http://magiccards.info/ne/en/34.html
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image=http://magiccards.info/scans/en/ne/34.jpg
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value=2
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rarity=U
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type=Creature
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subtype=Merfolk
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color=u
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converted=4
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cost={2}{U}{U}
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pt=2/2
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timing=main
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@ -0,0 +1,61 @@
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package magic.card;
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import magic.model.MagicCounterType;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicSource;
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import magic.model.action.MagicPreventDamageAction;
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import magic.model.action.MagicTargetAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicRemoveCounterEvent;
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import magic.model.event.MagicTiming;
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import magic.model.target.MagicPreventTargetPicker;
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import magic.model.target.MagicTarget;
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import magic.model.trigger.MagicComesIntoPlayWithCounterTrigger;
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import magic.model.trigger.MagicFadeVanishCounterTrigger;
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public class Defender_en_Vec {
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public static final MagicComesIntoPlayWithCounterTrigger T1 =
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new MagicComesIntoPlayWithCounterTrigger(MagicCounterType.Charge,"fade",4);
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public static final MagicFadeVanishCounterTrigger T2 = new MagicFadeVanishCounterTrigger("fade");
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{MagicCondition.CHARGE_COUNTER_CONDITION},
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new MagicActivationHints(MagicTiming.Pump),
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"Prevent") {
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@Override
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public MagicEvent[] getCostEvent(final MagicSource source) {
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return new MagicEvent[]{
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new MagicRemoveCounterEvent((MagicPermanent)source,MagicCounterType.Charge,1)};
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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source.getController(),
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MagicTargetChoice.POS_TARGET_CREATURE_OR_PLAYER,
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MagicPreventTargetPicker.getInstance(),
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MagicEvent.NO_DATA,
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this,
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"Prevent the next 2 damage that would be dealt " +
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"to target creature or player$ this turn.");
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}
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] data,final Object[] choiceResults) {
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event.processTarget(game,choiceResults,0,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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game.doAction(new MagicPreventDamageAction(target,2));
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}
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});
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}
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};
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}
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@ -0,0 +1,32 @@
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package magic.card;
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import magic.model.MagicCounterType;
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import magic.model.MagicPermanent;
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import magic.model.MagicSource;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicRemoveCounterEvent;
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import magic.model.event.MagicTapCreatureActivation;
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import magic.model.event.MagicTiming;
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import magic.model.trigger.MagicComesIntoPlayWithCounterTrigger;
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import magic.model.trigger.MagicFadeVanishCounterTrigger;
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public class Jolting_Merfolk {
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public static final MagicComesIntoPlayWithCounterTrigger T1 =
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new MagicComesIntoPlayWithCounterTrigger(MagicCounterType.Charge,"fade",4);
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public static final MagicFadeVanishCounterTrigger T2 = new MagicFadeVanishCounterTrigger("fade");
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public static final MagicPermanentActivation A = new MagicTapCreatureActivation(
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new MagicCondition[]{MagicCondition.CHARGE_COUNTER_CONDITION},
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new MagicActivationHints(MagicTiming.Tapping),
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"Tap") {
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@Override
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public MagicEvent[] getCostEvent(final MagicSource source) {
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return new MagicEvent[]{
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new MagicRemoveCounterEvent((MagicPermanent)source,MagicCounterType.Charge,1)};
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}
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};
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}
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