convert from java code to groovy code

master
melvin 2013-05-28 16:35:56 +08:00
parent 70f2f514de
commit 377158b3ff
3 changed files with 50 additions and 70 deletions

View File

@ -0,0 +1,49 @@
[
new MagicStatic(
MagicLayer.ModPT,
MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL
) {
@Override
public void modPowerToughness(
final MagicPermanent source,
final MagicPermanent permanent,
final MagicPowerToughness pt) {
pt.add(2,2);
}
@Override
public boolean condition(
final MagicGame game,
final MagicPermanent source,
final MagicPermanent target) {
return source != target && source.getController().getLife() <= 5;
}
},
new MagicPermanentActivation(
[MagicCondition.CAN_TAP_CONDITION],
new MagicActivationHints(MagicTiming.Token),
"Token"
) {
@Override
public MagicEvent[] getCostEvent(final MagicPermanent source) {
return [new MagicTapEvent(source)];
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
return new MagicEvent(
source,
this,
"PN puts a 1/1 white Human " +
"creature token onto the battlefield."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new MagicPlayTokenAction(
event.getPlayer(),
TokenCardDefinitions.get("Human1")
));
}
}
]

View File

@ -8,4 +8,4 @@ subtype=Human,Cleric
cost={1}{W}{W}
pt=2/2
timing=main
requires_card_code
requires_groovy_code

View File

@ -1,69 +0,0 @@
package magic.card;
import magic.data.TokenCardDefinitions;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
import magic.model.action.MagicPlayTokenAction;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTapEvent;
import magic.model.event.MagicTiming;
import magic.model.mstatic.MagicLayer;
import magic.model.mstatic.MagicStatic;
import magic.model.target.MagicTargetFilter;
public class Thraben_Doomsayer {
public static final MagicStatic S = new MagicStatic(
MagicLayer.ModPT,
MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL) {
@Override
public void modPowerToughness(
final MagicPermanent source,
final MagicPermanent permanent,
final MagicPowerToughness pt) {
pt.add(2,2);
}
@Override
public boolean condition(
final MagicGame game,
final MagicPermanent source,
final MagicPermanent target) {
return source != target && source.getController().getLife() <= 5;
}
};
public static final MagicPermanentActivation A = new MagicPermanentActivation(
new MagicCondition[]{MagicCondition.CAN_TAP_CONDITION},
new MagicActivationHints(MagicTiming.Token),
"Token") {
@Override
public MagicEvent[] getCostEvent(final MagicPermanent source) {
return new MagicEvent[]{new MagicTapEvent(source)};
}
@Override
public MagicEvent getPermanentEvent(
final MagicPermanent source,
final MagicPayedCost payedCost) {
return new MagicEvent(
source,
this,
"PN puts a 1/1 white Human " +
"creature token onto the battlefield.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
game.doAction(new MagicPlayTokenAction(
event.getPlayer(),
TokenCardDefinitions.get("Human1")));
}
};
}