added Keldon Marauders. corrected Deadwood Treefolk
parent
c460a11d36
commit
34f2354f4c
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@ -15572,3 +15572,16 @@ converted=6
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cost={5}{G}
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pt=3/6
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timing=main
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>Keldon Marauders
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url=http://magiccards.info/pc/en/102.html
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image=http://magiccards.info/scans/en/pc/102.jpg
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value=3
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rarity=C
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type=Creature
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subtype=Human,Warrior
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color=r
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converted=2
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cost={1}{R}
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pt=3/3
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timing=main
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@ -53,14 +53,16 @@ public class Deadwood_Treefolk {
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public static final MagicWhenLeavesPlayTrigger T4 = new MagicWhenLeavesPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent data) {
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return new MagicEvent(
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return (permanent == data) ?
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new MagicEvent(
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permanent,
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permanent.getController(),
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
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new MagicGraveyardTargetPicker(false),
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new Object[]{permanent.getController()},
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this,
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"Return another target creature card$ from your graveyard to your hand.");
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"Return another target creature card$ from your graveyard to your hand.") :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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@ -0,0 +1,80 @@
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package magic.card;
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import magic.model.MagicCounterType;
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import magic.model.MagicDamage;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicDealDamageAction;
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import magic.model.action.MagicTargetAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.target.MagicDamageTargetPicker;
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import magic.model.target.MagicTarget;
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import magic.model.trigger.MagicComesIntoPlayWithCounterTrigger;
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import magic.model.trigger.MagicFadeVanishCounterTrigger;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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import magic.model.trigger.MagicWhenLeavesPlayTrigger;
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public class Keldon_Marauders {
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public static final MagicComesIntoPlayWithCounterTrigger T1 =
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new MagicComesIntoPlayWithCounterTrigger(MagicCounterType.Charge,"time",2);
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public static final MagicFadeVanishCounterTrigger T2 = new MagicFadeVanishCounterTrigger("time");
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public static final MagicWhenComesIntoPlayTrigger T3 = new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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player,
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MagicTargetChoice.NEG_TARGET_PLAYER,
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new MagicDamageTargetPicker(1),
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MagicEvent.NO_DATA,
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this,
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permanent + " deals 1 damage to target player$.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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event.processTarget(game,choiceResults,0,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage = new MagicDamage(event.getSource(),target,1,false);
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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}
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};
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public static final MagicWhenLeavesPlayTrigger T4 = new MagicWhenLeavesPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent data) {
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return (permanent == data) ?
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new MagicEvent(
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permanent,
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permanent.getController(),
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MagicTargetChoice.NEG_TARGET_PLAYER,
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new MagicDamageTargetPicker(1),
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MagicEvent.NO_DATA,
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this,
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permanent + " deals 1 damage to target player$.") :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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event.processTarget(game,choiceResults,0,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage = new MagicDamage(event.getSource(),target,1,false);
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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}
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};
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}
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