added Stingscourger and Subterranean Shambler
parent
2e7440152b
commit
320084404b
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@ -24943,3 +24943,31 @@ cost={2}{G}
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pt=3/4
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ability=flash
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timing=flash
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>Stingscourger
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url=http://magiccards.info/pc/en/107.html
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image=http://magiccards.info/scans/en/pc/107.jpg
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value=3
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removal=2
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rarity=C
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type=Creature
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subtype=Goblin,Warrior
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color=r
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converted=2
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cost={1}{R}
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pt=2/2
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timing=main
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>Subterranean Shambler
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url=http://magiccards.info/ts/en/178.html
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image=http://magiccards.info/scans/en/ts/178.jpg
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value=3
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removal=1
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rarity=C
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type=Creature
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subtype=Elemental
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color=r
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converted=4
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cost={3}{R}
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pt=2/3
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timing=main
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@ -0,0 +1,49 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicLocationType;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicPermanentAction;
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import magic.model.action.MagicRemoveFromPlayAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.target.MagicBounceTargetPicker;
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import magic.model.trigger.MagicEchoTrigger;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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public class Stingscourger {
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public static final MagicEchoTrigger T1 = new MagicEchoTrigger("{3}{R}");
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public static final MagicWhenComesIntoPlayTrigger T2 = new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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player,
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MagicTargetChoice.TARGET_CREATURE_YOUR_OPPONENT_CONTROLS,
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MagicBounceTargetPicker.getInstance(),
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MagicEvent.NO_DATA,
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this,
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"Return target creature$ your opponent " +
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"controls to its owner's hand.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicRemoveFromPlayAction(
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creature,
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MagicLocationType.OwnersHand));
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}
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});
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}
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};
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}
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@ -0,0 +1,80 @@
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package magic.card;
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import java.util.Collection;
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import magic.model.MagicDamage;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.MagicSource;
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import magic.model.action.MagicDealDamageAction;
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import magic.model.event.MagicEvent;
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import magic.model.target.MagicTarget;
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import magic.model.target.MagicTargetFilter;
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import magic.model.trigger.MagicEchoTrigger;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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import magic.model.trigger.MagicWhenLeavesPlayTrigger;
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public class Subterranean_Shambler {
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public static final MagicEchoTrigger T1 = new MagicEchoTrigger();
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public static final MagicWhenComesIntoPlayTrigger T2 = new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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player,
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new Object[]{permanent,player},
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this,
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permanent + " deals 1 damage to each creature without flying.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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final MagicSource source = (MagicSource)data[0];
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final Collection<MagicTarget> creatures =
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game.filterTargets((MagicPlayer)data[1],MagicTargetFilter.TARGET_CREATURE_WITHOUT_FLYING);
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for (final MagicTarget creature : creatures) {
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final MagicDamage damage = new MagicDamage(source,creature,1,false);
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game.doAction(new MagicDealDamageAction(damage));
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}
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}
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};
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public static final MagicWhenLeavesPlayTrigger T3 = new MagicWhenLeavesPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPermanent data) {
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return (permanent == data) ?
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new MagicEvent(
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permanent,
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permanent.getController(),
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new Object[]{permanent,permanent.getController()},
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this,
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permanent + " deals 1 damage to each creature without flying.") :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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final MagicSource source = (MagicSource)data[0];
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final Collection<MagicTarget> creatures =
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game.filterTargets((MagicPlayer)data[1],MagicTargetFilter.TARGET_CREATURE_WITHOUT_FLYING);
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for (final MagicTarget creature : creatures) {
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final MagicDamage damage = new MagicDamage(source,creature,1,false);
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game.doAction(new MagicDealDamageAction(damage));
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}
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}
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};
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}
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