replace groovy code with ability in card script

master
melvin 2013-10-29 21:37:15 +08:00
parent ca68e47beb
commit 30e67c90c2
2 changed files with 2 additions and 31 deletions

View File

@ -1,29 +0,0 @@
[
new MagicWhenComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPayedCost payedCost) {
return new MagicEvent(
permanent,
new MagicMayChoice(
MagicTargetChoice.TARGET_INSTANT_OR_SORCERY_CARD_FROM_GRAVEYARD
),
MagicGraveyardTargetPicker.ReturnToHand,
this,
"PN may\$ return target instant or sorcery card\$ " +
"from his or her graveyard to his or her hand."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
if (event.isYes()) {
event.processTargetCard(game,new MagicCardAction() {
public void doAction(final MagicCard card) {
game.doAction(new MagicRemoveCardAction(card,MagicLocationType.Graveyard));
game.doAction(new MagicMoveCardAction(card,MagicLocationType.Graveyard,MagicLocationType.OwnersHand));
}
});
}
}
}
]

View File

@ -7,6 +7,6 @@ type=Creature
subtype=Wall
cost={4}{U}
pt=0/4
ability=defender
ability=defender;\
enters effect PN may return target instant or sorcery card from your graveyard to your hand.
timing=main
requires_groovy_code