replace groovy code with ability in card script
parent
ca68e47beb
commit
30e67c90c2
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@ -1,29 +0,0 @@
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[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPayedCost payedCost) {
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return new MagicEvent(
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permanent,
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new MagicMayChoice(
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MagicTargetChoice.TARGET_INSTANT_OR_SORCERY_CARD_FROM_GRAVEYARD
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),
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MagicGraveyardTargetPicker.ReturnToHand,
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this,
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"PN may\$ return target instant or sorcery card\$ " +
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"from his or her graveyard to his or her hand."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard card) {
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game.doAction(new MagicRemoveCardAction(card,MagicLocationType.Graveyard));
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game.doAction(new MagicMoveCardAction(card,MagicLocationType.Graveyard,MagicLocationType.OwnersHand));
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}
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});
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}
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}
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}
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]
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@ -7,6 +7,6 @@ type=Creature
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subtype=Wall
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subtype=Wall
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cost={4}{U}
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cost={4}{U}
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pt=0/4
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pt=0/4
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ability=defender
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ability=defender;\
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enters effect PN may return target instant or sorcery card from your graveyard to your hand.
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timing=main
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timing=main
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requires_groovy_code
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