rearrange filters
parent
d61df7aa22
commit
2fb40c4281
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@ -1283,30 +1283,30 @@ public interface MagicTargetFilter<T extends MagicTarget> {
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MagicCardFilterImpl TARGET_FOREST_OR_PLAINS_CARD_FROM_LIBRARY =
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MagicCardFilterImpl TARGET_FOREST_OR_PLAINS_CARD_FROM_LIBRARY =
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Factory.land(MagicTargetType.Library, MagicSubType.Forest, MagicSubType.Plains);
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Factory.land(MagicTargetType.Library, MagicSubType.Forest, MagicSubType.Plains);
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MagicCardFilterImpl TARGET_PLAINS_OR_SWAMP_CARD_FROM_LIBRARY =
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Factory.land(MagicTargetType.Library, MagicSubType.Plains, MagicSubType.Swamp);
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MagicCardFilterImpl TARGET_PLAINS_OR_ISLAND_CARD_FROM_LIBRARY =
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Factory.land(MagicTargetType.Library, MagicSubType.Plains, MagicSubType.Island);
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MagicCardFilterImpl TARGET_ISLAND_OR_MOUNTAIN_CARD_FROM_LIBRARY =
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MagicCardFilterImpl TARGET_ISLAND_OR_MOUNTAIN_CARD_FROM_LIBRARY =
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Factory.land(MagicTargetType.Library, MagicSubType.Island, MagicSubType.Mountain);
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Factory.land(MagicTargetType.Library, MagicSubType.Island, MagicSubType.Mountain);
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MagicCardFilterImpl TARGET_ISLAND_OR_SWAMP_CARD_FROM_LIBRARY =
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Factory.land(MagicTargetType.Library, MagicSubType.Island, MagicSubType.Swamp);
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MagicCardFilterImpl TARGET_SWAMP_OR_FOREST_CARD_FROM_LIBRARY =
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MagicCardFilterImpl TARGET_SWAMP_OR_FOREST_CARD_FROM_LIBRARY =
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Factory.land(MagicTargetType.Library, MagicSubType.Swamp, MagicSubType.Forest);
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Factory.land(MagicTargetType.Library, MagicSubType.Swamp, MagicSubType.Forest);
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MagicCardFilterImpl TARGET_SWAMP_OR_MOUNTAIN_CARD_FROM_LIBRARY =
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MagicCardFilterImpl TARGET_SWAMP_OR_MOUNTAIN_CARD_FROM_LIBRARY =
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Factory.land(MagicTargetType.Library, MagicSubType.Swamp, MagicSubType.Mountain);
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Factory.land(MagicTargetType.Library, MagicSubType.Swamp, MagicSubType.Mountain);
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MagicCardFilterImpl TARGET_PLAINS_OR_SWAMP_CARD_FROM_LIBRARY =
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Factory.land(MagicTargetType.Library, MagicSubType.Plains, MagicSubType.Swamp);
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MagicCardFilterImpl TARGET_MOUNTAIN_OR_PLAINS_CARD_FROM_LIBRARY =
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MagicCardFilterImpl TARGET_MOUNTAIN_OR_PLAINS_CARD_FROM_LIBRARY =
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Factory.land(MagicTargetType.Library, MagicSubType.Mountain, MagicSubType.Plains);
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Factory.land(MagicTargetType.Library, MagicSubType.Mountain, MagicSubType.Plains);
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MagicCardFilterImpl TARGET_MOUNTAIN_OR_FOREST_CARD_FROM_LIBRARY =
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MagicCardFilterImpl TARGET_MOUNTAIN_OR_FOREST_CARD_FROM_LIBRARY =
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Factory.land(MagicTargetType.Library, MagicSubType.Mountain, MagicSubType.Forest);
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Factory.land(MagicTargetType.Library, MagicSubType.Mountain, MagicSubType.Forest);
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MagicCardFilterImpl TARGET_ISLAND_OR_SWAMP_CARD_FROM_LIBRARY =
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Factory.land(MagicTargetType.Library, MagicSubType.Island, MagicSubType.Swamp);
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MagicCardFilterImpl TARGET_PLAINS_OR_ISLAND_CARD_FROM_LIBRARY =
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Factory.land(MagicTargetType.Library, MagicSubType.Plains, MagicSubType.Island);
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MagicCardFilterImpl TARGET_PLAINS_ISLAND_SWAMP_OR_MOUNTAIN_CARD_FROM_LIBRARY = new MagicCardFilterImpl() {
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MagicCardFilterImpl TARGET_PLAINS_ISLAND_SWAMP_OR_MOUNTAIN_CARD_FROM_LIBRARY = new MagicCardFilterImpl() {
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public boolean accept(final MagicGame game,final MagicPlayer player,final MagicCard target) {
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public boolean accept(final MagicGame game,final MagicPlayer player,final MagicCard target) {
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return target.hasSubType(MagicSubType.Plains) ||
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return target.hasSubType(MagicSubType.Plains) ||
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