replace card code for Doom Blade with effect property in card script

master
melvin 2012-08-26 22:38:37 +08:00
parent 1d4c07e8de
commit 2f9325429e
3 changed files with 2 additions and 43 deletions

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@ -7,4 +7,4 @@ rarity=C
type=Instant
cost={1}{B}
timing=removal
requires_card_code
effect=Destroy target nonblack creature

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@ -1,42 +0,0 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.action.MagicDestroyAction;
import magic.model.action.MagicMoveCardAction;
import magic.model.action.MagicPermanentAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicDestroyTargetPicker;
public class Doom_Blade {
public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack.getCard(),
cardOnStack.getController(),
MagicTargetChoice.NEG_TARGET_NONBLACK_CREATURE,
new MagicDestroyTargetPicker(false),
new Object[]{cardOnStack},
this,
"Destroy target nonblack creature$.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event,
final Object[] data,
final Object[] choiceResults) {
game.doAction(new MagicMoveCardAction((MagicCardOnStack)data[0]));
event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicDestroyAction(creature));
}
});
}
};
}

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@ -499,6 +499,7 @@ public class MagicTargetChoice extends MagicChoice {
factory.put("neg target creature or enchantment", NEG_TARGET_CREATURE_OR_ENCHANTMENT);
factory.put("neg target nonartifact creature", NEG_TARGET_NONARTIFACT_CREATURE);
factory.put("neg target human creature", NEG_TARGET_HUMAN_CREATURE);
factory.put("neg target nonblack creature", NEG_TARGET_NONBLACK_CREATURE);
factory.put("neg target noncreature permanent", NEG_TARGET_NONCREATURE);
factory.put("neg target land", NEG_TARGET_LAND);
factory.put("neg target artifact, enchantment, or land", NEG_TARGET_ARTIFACT_OR_ENCHANTMENT_OR_LAND);