fixed replicate mechanic for Gigadrowse

master
melvin 2012-08-19 16:05:17 +08:00
parent d718c21c06
commit 2cf1023ae4
3 changed files with 47 additions and 1 deletions

View File

@ -3,9 +3,11 @@ package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicManaCost;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicTapAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.choice.MagicKickerChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
@ -20,7 +22,7 @@ public class Gigadrowse {
return new MagicEvent(
cardOnStack.getCard(),
cardOnStack.getController(),
MagicTargetChoice.NEG_TARGET_PERMANENT,
new MagicKickerChoice(MagicTargetChoice.NEG_TARGET_PERMANENT, MagicManaCost.BLUE, true, true),
new MagicTapTargetPicker(true,false),
MagicEvent.NO_DATA,
this,

View File

@ -0,0 +1,44 @@
package magic.test;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.MagicPlayerDefinition;
import magic.model.MagicPlayerProfile;
import magic.model.MagicDuel;
import magic.model.phase.MagicMainPhase;
class TestGigadrowse extends TestGameBuilder {
public MagicGame getGame() {
final MagicDuel duel=new MagicDuel();
duel.setDifficulty(6);
final MagicPlayerProfile profile=new MagicPlayerProfile("bgruw");
final MagicPlayerDefinition player1=new MagicPlayerDefinition("Player",false,profile,15);
final MagicPlayerDefinition player2=new MagicPlayerDefinition("Computer",true,profile,14);
duel.setPlayers(new MagicPlayerDefinition[]{player1,player2});
duel.setStartPlayer(0);
final MagicGame game=duel.nextGame(true);
game.setPhase(MagicMainPhase.getFirstInstance());
final MagicPlayer player=game.getPlayer(0);
final MagicPlayer opponent=game.getPlayer(1);
MagicPlayer P = player;
P.setLife(20);
addToLibrary(P, "Plains", 10);
createPermanent(game,P,"Rupture Spire",false,8);
createPermanent(game,P,"Sun Titan",false,1);
addToHand(P,"Gigadrowse",1);
P = opponent;
P.setLife(20);
addToLibrary(P, "Plains", 10);
createPermanent(game,P,"Rupture Spire",false,8);
createPermanent(game,P,"Sun Titan",false,3);
return game;
}
}