support target loses and you gain life pattern
parent
79b8bd28c7
commit
2b8a3e0ee6
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@ -289,6 +289,29 @@ public enum MagicRuleEventAction {
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};
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}
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},
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LoseGainLifeChosen(
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"(?<choice>[^\\.]*) loses (?<amount1>[0-9]+) life and PN gains (?<amount2>[0-9]+) life.",
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MagicTargetHint.Negative,
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MagicTiming.Removal,
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"-Life"
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) {
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public MagicEventAction getAction(final String rule) {
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final Matcher matcher = matched(rule);
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final int amount1 = Integer.parseInt(matcher.group("amount1"));
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final int amount2 = Integer.parseInt(matcher.group("amount2"));
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return new MagicEventAction() {
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPlayer(game,new MagicPlayerAction() {
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public void doAction(final MagicPlayer player) {
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game.doAction(new MagicChangeLifeAction(player,-amount1));
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game.doAction(new MagicChangeLifeAction(event.getPlayer(),amount2));
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}
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});
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}
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};
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}
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},
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PumpSelf(
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"sn gets (?<pt>[+-][0-9]+/[+-][0-9]+) until end of turn.",
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MagicTiming.Pump,
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