added Takeno's Cavalry and AErathi Berserker

master
beholder 2011-10-08 20:04:13 +02:00
parent 8fd7c417be
commit 2abb183009
5 changed files with 146 additions and 5 deletions

View File

@ -12832,3 +12832,27 @@ converted=5
cost={4}{R}
pt=2/3
timing=flash
>Takeno's Cavalry
image=http://magiccards.info/scans/en/bok/24.jpg
value=2
rarity=C
type=Creature
subtype=Human,Samurai,Archer
color=w
converted=4
cost={3}{W}
pt=1/1
timing=main
>AErathi Berserker
image=http://magiccards.info/scans/en/lg/131.jpg
value=3
rarity=U
type=Creature
subtype=Human,Berserker
color=r
converted=5
cost={2}{R}{R}{R}
pt=2/4
timing=main

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@ -0,0 +1,43 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPermanentList;
import magic.model.MagicPlayer;
import magic.model.action.MagicChangeTurnPTAction;
import magic.model.event.MagicEvent;
import magic.model.trigger.MagicWhenBecomesBlockedTrigger;
public class AErathi_Berserker {
public static final MagicWhenBecomesBlockedTrigger T = new MagicWhenBecomesBlockedTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
final MagicPlayer player = permanent.getController();
if (creature == permanent) {
final MagicPermanentList plist = permanent.getBlockingCreatures();
final int amount = 3 * (plist.size() - 1);
if (amount > 0) {
return new MagicEvent(
permanent,
player,
new Object[]{permanent,amount},
this,
permanent + " gets +" + amount + "/+" + amount + " until end of turn.");
}
}
return MagicEvent.NONE;
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event,
final Object data[],
final Object[] choiceResults) {
game.doAction(new MagicChangeTurnPTAction(
(MagicPermanent)data[0],
(Integer)data[1],
(Integer)data[1]));
}
};
}

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@ -0,0 +1,61 @@
package magic.card;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
import magic.model.action.MagicDealDamageAction;
import magic.model.action.MagicTargetAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTapEvent;
import magic.model.event.MagicTiming;
import magic.model.target.MagicDamageTargetPicker;
import magic.model.target.MagicTarget;
import magic.model.trigger.MagicBecomesBlockedPumpTrigger;
import magic.model.trigger.MagicWhenBlocksPumpTrigger;
public class Takeno_s_Cavalry {
private static final int amount = 1;
public static final MagicBecomesBlockedPumpTrigger T1 = new MagicBecomesBlockedPumpTrigger(amount,amount);
public static final MagicWhenBlocksPumpTrigger T2 = new MagicWhenBlocksPumpTrigger(amount,amount);
public static final MagicPermanentActivation A = new MagicPermanentActivation(
new MagicCondition[]{MagicCondition.CAN_TAP_CONDITION},
new MagicActivationHints(MagicTiming.Removal),
"Damage") {
@Override
public MagicEvent[] getCostEvent(final MagicSource source) {
return new MagicEvent[]{new MagicTapEvent((MagicPermanent)source)};
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
return new MagicEvent(
source,
source.getController(),
MagicTargetChoice.NEG_TARGET_ATTACKING_OR_BLOCKING_SPIRIT,
new MagicDamageTargetPicker(1),
new Object[]{source},
this,
source + " deals 1 damage to target attacking or blocking Spirit$.");
}
@Override
public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] data,final Object[] choiceResults) {
event.processTarget(game,choiceResults,0,new MagicTargetAction() {
public void doAction(final MagicTarget target) {
final MagicDamage damage = new MagicDamage((MagicSource)data[0],target,1,false);
game.doAction(new MagicDealDamageAction(damage));
}
});
}
};
}

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@ -166,7 +166,11 @@ public class MagicTargetChoice extends MagicChoice {
new MagicTargetChoice(MagicTargetFilter.TARGET_BLOCKING_CREATURE,true,MagicTargetHint.Positive,
"target attacking creature");
public static final MagicTargetChoice NEG_TARGET_ATTACKING_OR_BLOCKING_CREATURE =
new MagicTargetChoice(MagicTargetFilter.TARGET_ATTACKING_OR_BLOCKING_CREATURE,true,MagicTargetHint.Negative,"target attacking creature");
new MagicTargetChoice(MagicTargetFilter.TARGET_ATTACKING_OR_BLOCKING_CREATURE,true,MagicTargetHint.Negative,
"target attacking or blocking creature");
public static final MagicTargetChoice NEG_TARGET_ATTACKING_OR_BLOCKING_SPIRIT =
new MagicTargetChoice(MagicTargetFilter.TARGET_ATTACKING_OR_BLOCKING_SPIRIT,true,MagicTargetHint.Negative,
"target attacking or blocking Spirit");
public static final MagicTargetChoice NEG_TARGET_ATTACKING_CREATURE_WITH_FLYING=
new MagicTargetChoice(MagicTargetFilter.TARGET_ATTACKING_CREATURE_WITH_FLYING,true,MagicTargetHint.Negative,"target attacking creature with flying");
public static final MagicTargetChoice NEG_TARGET_BLOCKED_CREATURE=

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@ -1222,18 +1222,27 @@ public interface MagicTargetFilter {
};
MagicTargetFilter TARGET_ATTACKING_OR_BLOCKING_CREATURE=new MagicTargetFilter() {
public boolean accept(final MagicGame game,final MagicPlayer player,final MagicTarget target) {
final MagicPermanent permanent=(MagicPermanent)target;
return permanent.isCreature(game)&&(permanent.isAttacking()||permanent.isBlocking());
}
public boolean acceptType(final MagicTargetType targetType) {
return targetType==MagicTargetType.Permanent;
}
};
MagicTargetFilter TARGET_ATTACKING_OR_BLOCKING_SPIRIT = new MagicTargetFilter() {
public boolean accept(final MagicGame game,final MagicPlayer player,final MagicTarget target) {
final MagicPermanent permanent = (MagicPermanent)target;
return permanent.isCreature(game) &&
permanent.hasSubType(MagicSubType.Spirit,game) &&
(permanent.isAttacking() ||
permanent.isBlocking());
}
public boolean acceptType(final MagicTargetType targetType) {
return targetType == MagicTargetType.Permanent;
}
};
MagicTargetFilter TARGET_ATTACKING_OR_BLOCKING_CREATURE_YOU_CONTROL=new MagicTargetFilter() {