added descriptions to decks posted by sponeta on the forums

master
beholder 2012-02-20 22:03:32 +01:00
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commit 2a42de0ef7
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4 Swamp
3 Watery Grave
>Based on weird ways of putting cards from the opponent's library to graveyard. Strong if you know what you're doing, but not so good in the hands of an AI, since it requires playing cards in a specific order as well as withholding cards. An interesting way to win without creatures.

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# 1 lands
16 Swamp
>A simple but effective zombie-themed deck.

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2 Inkmoth Nexus
14 Swamp
>This deck consists of creatures with Infect and cheap buffs for them. It will smash you in 3-6 turns unless you have a proper defense. Think you have a fast deck? Try a game against this.

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2 Swamp
1 Watery Grave
>A 3-color deck with mostly multicolored artifact creatures. It lacks something to make it really useful, but it's a nice way to learn about cards you may have overlooked previously. Balanced for playing against an AI with a randomly built deck.

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5 Plains
5 Swamp
>A deck that is both themed and strong. Based around knights that are very difficult to get rid of, but can deal some serious damage.

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7 Plains
6 Swamp
A deck that is both themed and strong. Based around knights that are very difficult to get rid of, but can deal some serious damage.

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4 Vault of Whispers
1 Watery Grave
>A deck exploiting affinity and the Glint Hawk/Ornithopter/Glaze Fiend combo. Mostly for showcasing a broken mechanic, but damn if it isn't nasty when you face an AI with this.

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# 1 lands
16 Island
>A fast blue attack deck, based on cheap unblockable illusions and some enchantments and equipment that capitalizes on them. Plus counterspells and boomerangs, cos they just go with the territory.

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4 Steam Vents
4 Sulfur Falls
>Gelectrodes with Basilisk Collars and twincast instants.

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4 Mountain
5 Swamp
>Classic red/black damage and discard deck. If you're looking for a challenge, the AI will destroy you with this.

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5 Mountain
8 Swamp
>Classic red/black damage and discard deck. If you're looking for a challenge, the AI will destroy you with this.

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1 Seachrome Coast
3 Steam Vents
>A strange deck based on duplicating both creatures and burn spells.

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5 Plains
4 Sacred Foundry
>Themed Kamigawa deck with singletons.

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2 Overgrown Tomb
5 Swamp
>Silly deck with silly combos. Spawn tokens and destroy them with Skullclamp until you get Deathrender, then use it to throw out a crazy big monster.

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6 Plains
4 Sacred Foundry
>This one doesn't nearly always work, but when it does, it's spectacular. The idea is to throw out amplified and duplicated mass destruction spells, but resist their detrimental effects yourself. A bit of life gain so you end up a couple of points higher than dead. Your creatures have protection so they don't get burned.

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8 Swamp
2 Tectonic Edge
>A long-lasting 60-card deck whose purpose is to infuriate your opponent by destroying anything and everything they come up with, then repurposing those cards for your own use or throwing huge cards with unwieldy casting costs. Games tend to stretch a bit.