added Trespasser il-Vec and AEtherflame Wall

master
beholder 2011-10-21 14:30:51 +02:00
parent e09725b0fa
commit 2840ffe731
3 changed files with 81 additions and 0 deletions

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@ -16223,3 +16223,30 @@ cost={1}{U}
pt=1/2
ability=shadow
timing=main
>Trespasser il-Vec
url=http://magiccards.info/ts/en/138.html
image=http://magiccards.info/scans/en/ts/138.jpg
value=2
rarity=C
type=Creature
subtype=Human,Rogue
color=b
converted=3
cost={2}{B}
pt=3/1
timing=main
>AEtherflame Wall
url=http://magiccards.info/ts/en/142.html
image=http://magiccards.info/scans/en/ts/142.jpg
value=3
rarity=C
type=Creature
subtype=Wall
color=r
converted=2
cost={1}{R}
pt=0/4
ability=defender,can block creatures with shadow
timing=smain

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@ -0,0 +1,9 @@
package magic.card;
import magic.model.MagicManaCost;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicPumpActivation;
public class AEtherflame_Wall {
public static final MagicPermanentActivation A = new MagicPumpActivation(MagicManaCost.RED,1,0);
}

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@ -0,0 +1,45 @@
package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
import magic.model.action.MagicSetAbilityAction;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicDiscardEvent;
import magic.model.event.MagicEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;
public class Trespasser_il_Vec {
public static final MagicPermanentActivation A = new MagicPermanentActivation(
new MagicCondition[]{MagicCondition.HAS_CARD_CONDITION},
new MagicActivationHints(MagicTiming.Pump,true,1),
"Shadow") {
@Override
public MagicEvent[] getCostEvent(final MagicSource source) {
return new MagicEvent[]{
new MagicDiscardEvent(source,source.getController(),1,false)
};
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
return new MagicEvent(
source,
source.getController(),
new Object[]{source},
this,
source + " gains shadow until end of turn.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event,
final Object[] data,
final Object[] choiceResults) {
game.doAction(new MagicSetAbilityAction((MagicPermanent)data[0],MagicAbility.Shadow));
}
};
}