Use addFirstEvent instead of addEvent for explore
This fixes the Jadelight Ranger bugmaster
parent
a1c559eba0
commit
1f84ef595b
|
@ -38,7 +38,7 @@ public class MagicExploreEvent extends MagicEvent {
|
|||
game.doAction(new ShiftCardAction(top, MagicLocationType.OwnersLibrary, MagicLocationType.OwnersHand));
|
||||
} else {
|
||||
game.doAction(new ChangeCountersAction(player, perm, MagicCounterType.PlusOne, 1));
|
||||
game.addEvent(new MagicEvent(
|
||||
game.addFirstEvent(new MagicEvent(
|
||||
perm,
|
||||
player,
|
||||
new MagicMayChoice("Put " + top + " into your graveyard?"),
|
||||
|
|
Loading…
Reference in New Issue