added Auriok Sunchaser and Blade-Tribe Berserkers
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af34c5c968
commit
1f2cfdd527
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@ -11392,3 +11392,27 @@ converted=2
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cost={W}{W}
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cost={W}{W}
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pt=2/2
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pt=2/2
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timing=main
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timing=main
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>Auriok Sunchaser
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image=http://magiccards.info/scans/en/som/4.jpg
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value=1
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rarity=C
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type=Creature
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subtype=Human,Soldier
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color=w
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converted=2
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cost={1}{W}
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pt=1/1
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timing=main
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>Blade-Tribe Berserkers
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image=http://magiccards.info/scans/en/som/84.jpg
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value=3
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rarity=C
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type=Creature
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subtype=Human,Berserker
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color=r
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converted=4
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cost={3}{R}
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pt=3/3
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timing=main
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@ -0,0 +1,29 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicAbility;
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import magic.model.MagicPowerToughness;
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import magic.model.MagicType;
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import magic.model.mstatic.MagicLayer;
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import magic.model.mstatic.MagicStatic;
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public class Auriok_Sunchaser {
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public static final MagicStatic S1 = new MagicStatic(MagicLayer.Ability) {
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@Override
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public long getAbilityFlags(final MagicGame game,final MagicPermanent permanent,final long flags) {
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return permanent.getController().getNrOfPermanentsWithType(MagicType.Artifact,game) >= 3 ?
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flags | MagicAbility.Flying.getMask() :
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flags;
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}
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};
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public static final MagicStatic S2 = new MagicStatic(MagicLayer.ModPT) {
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@Override
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public void getPowerToughness(final MagicGame game,final MagicPermanent permanent,final MagicPowerToughness pt) {
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if (permanent.getController().getNrOfPermanentsWithType(MagicType.Artifact,game) >= 3) {
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pt.add(2,2);
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}
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}
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};
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}
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@ -0,0 +1,31 @@
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package magic.card;
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import magic.model.MagicAbility;
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import magic.model.MagicGame;
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import magic.model.MagicPlayer;
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import magic.model.MagicPermanent;
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import magic.model.MagicType;
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import magic.model.action.MagicChangeTurnPTAction;
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import magic.model.action.MagicSetAbilityAction;
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import magic.model.event.MagicEvent;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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public class Blade_Tribe_Berserkers {
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public static final MagicWhenComesIntoPlayTrigger T = new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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if (player.getNrOfPermanentsWithType(MagicType.Artifact,game) >= 3) {
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game.doAction(new MagicChangeTurnPTAction(permanent,3,3));
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game.doAction(new MagicSetAbilityAction(permanent,MagicAbility.Haste));
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}
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return MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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}
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};
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}
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