reset ActivationPriority when opponents plays something
parent
f46b3bf3fd
commit
1e186a60fe
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@ -87,8 +87,8 @@ public abstract class MagicActivation implements MagicEventAction, Comparable<Ma
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return id >= actpri.getActivationId();
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}
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void changeActivationPriority(final MagicGame game,final MagicSource source) {
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final MagicActivationPriority actpri = source.getController().getActivationPriority();
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void changeActivationPriority(final MagicGame game,final MagicPlayer player) {
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final MagicActivationPriority actpri = player.getActivationPriority();
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actpri.setPriority(priority);
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actpri.setActivationId(id);
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}
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@ -48,9 +48,16 @@ public class MagicPriorityEvent extends MagicEvent {
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if (activation.usesStack()) {
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game.setPriorityPassed(false);
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}
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final MagicSource source=playChoiceResult.source;
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activation.changeActivationPriority(game,source);
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for (final MagicEvent costEvent : activation.getCostEvent(source)) {
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final MagicSource source = playChoiceResult.source;
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final MagicPlayer player = source.getController();
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// set activation/priority of controller
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activation.changeActivationPriority(game,player);
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// reset activation/priority of opponent
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game.getOpponent(player).getActivationPriority().clear();
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for (final MagicEvent costEvent : activation.getCostEvent(source)) {
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game.addEvent(costEvent);
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}
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final MagicEvent activationEvent=activation.getEvent(source);
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