convert from java code to groovy code

master
melvin 2013-05-19 10:35:35 +08:00
parent 6e13d984bf
commit 1c881f4026
3 changed files with 30 additions and 45 deletions

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@ -0,0 +1,29 @@
[
new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(
final MagicCardOnStack cardOnStack,
final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
new MagicDamageTargetPicker(5),
this,
"SN deals 5 damage to target creature or player\$."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTarget(game,new MagicTargetAction() {
public void doAction(final MagicTarget target) {
final MagicDamage damage = new MagicDamage(
event.getSource(),
target,
5
);
game.doAction(new MagicDealDamageAction(damage));
}
});
}
}
]

View File

@ -8,4 +8,4 @@ type=Instant
cost={4}{R}{R} cost={4}{R}{R}
ability=miracle {R} ability=miracle {R}
timing=removal timing=removal
requires_card_code requires_groovy_code

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@ -1,44 +0,0 @@
package magic.card;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.action.MagicDealDamageAction;
import magic.model.action.MagicTargetAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicDamageTargetPicker;
import magic.model.target.MagicTarget;
public class Thunderous_Wrath {
public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(
final MagicCardOnStack cardOnStack,
final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
new MagicDamageTargetPicker(5),
this,
"SN deals 5 damage to target creature or player$.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTarget(game,new MagicTargetAction() {
public void doAction(final MagicTarget target) {
final MagicDamage damage = new MagicDamage(
event.getSource(),
target,
5
);
game.doAction(new MagicDealDamageAction(damage));
}
});
}
};
}