convert from java code to groovy code
parent
c4c4040064
commit
1c4cc152e0
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@ -0,0 +1,24 @@
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[
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new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack,
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
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new MagicGraveyardTargetPicker(false),
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this,
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"Return target creature card\$ from your graveyard to your hand. Draw a card."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard targetCard) {
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game.doAction(new MagicRemoveCardAction(targetCard,MagicLocationType.Graveyard));
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game.doAction(new MagicMoveCardAction(targetCard,MagicLocationType.Graveyard,MagicLocationType.OwnersHand));
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game.doAction(new MagicDrawAction(event.getPlayer(),1));
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}
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});
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}
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}
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]
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@ -6,4 +6,4 @@ rarity=C
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type=Sorcery
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type=Sorcery
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cost={2}{B}
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cost={2}{B}
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timing=draw
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timing=draw
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requires_card_code
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requires_groovy_code
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@ -1,42 +0,0 @@
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package magic.card;
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import magic.model.MagicCard;
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import magic.model.MagicGame;
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import magic.model.MagicLocationType;
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import magic.model.MagicPayedCost;
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import magic.model.action.MagicCardAction;
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import magic.model.action.MagicDrawAction;
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import magic.model.action.MagicMoveCardAction;
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import magic.model.action.MagicRemoveCardAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.target.MagicGraveyardTargetPicker;
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public class Recover {
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public static final MagicSpellCardEvent S =new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack,
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
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new MagicGraveyardTargetPicker(false),
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this,
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"Return target creature card$ from your graveyard to your hand. Draw a card."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard targetCard) {
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game.doAction(new MagicRemoveCardAction(targetCard,MagicLocationType.Graveyard));
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game.doAction(new MagicMoveCardAction(targetCard,MagicLocationType.Graveyard,MagicLocationType.OwnersHand));
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game.doAction(new MagicDrawAction(event.getPlayer(),1));
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}
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});
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}
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};
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}
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