added Ulvenwald Bear and Village Survivors
parent
c150312826
commit
177b1add38
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>Ulvenwald Bear
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url=http://magiccards.info/dka/en/129.html
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image=http://magiccards.info/scans/en/dka/129.jpg
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value=2
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rarity=C
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type=Creature
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subtype=Bear
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color=g
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converted=3
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cost={2}{G}
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pt=2/2
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timing=smain
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requires_card_code
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>Village Survivors
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url=http://magiccards.info/dka/en/130.html
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image=http://magiccards.info/scans/en/dka/130.jpg
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value=4
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rarity=U
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type=Creature
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subtype=Human
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color=g
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converted=5
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cost={4}{G}
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pt=4/5
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ability=vigilance
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timing=fmain
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requires_card_code
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package magic.card;
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import magic.model.MagicCounterType;
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import magic.model.MagicGame;
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import magic.model.MagicPlayer;
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import magic.model.MagicPermanent;
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import magic.model.action.MagicChangeCountersAction;
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import magic.model.event.MagicEvent;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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public class Ulvenwald_Bear {
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public static final MagicWhenComesIntoPlayTrigger T = new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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if (game.getCreatureDiedThisTurn()) {
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return new MagicEvent(
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permanent,
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player,
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new Object[]{permanent},
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this,
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permanent + " enters the battlefield with two +1/+1 counters on it ");
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}
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return MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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game.doAction(new MagicChangeCountersAction(
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(MagicPermanent)data[0],
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MagicCounterType.PlusOne,
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2,
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true));
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}
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@Override
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public boolean usesStack() {
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return false;
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}
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};
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}
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@ -0,0 +1,20 @@
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package magic.card;
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import magic.model.MagicAbility;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.mstatic.MagicLayer;
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import magic.model.mstatic.MagicStatic;
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import magic.model.target.MagicTargetFilter;
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public class Village_Survivors {
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public static final MagicStatic S = new MagicStatic(
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MagicLayer.Ability,
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MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL) {
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@Override
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public long getAbilityFlags(final MagicGame game,final MagicPermanent permanent,final long flags) {
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return permanent.getController().getLife() <= 5 ?
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flags|MagicAbility.Vigilance.getMask() : flags;
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}
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};
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}
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