convert from java code to groovy code

master
melvin 2013-05-26 13:42:15 +08:00
parent c4f5abbad4
commit 16420c5e38
3 changed files with 32 additions and 51 deletions

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@ -0,0 +1,31 @@
[
new MagicPermanentActivation(
[
MagicConditionFactory.ManaCost("{U}"),
MagicCondition.METALCRAFT_CONDITION
],
new MagicActivationHints(MagicTiming.Removal,false,1),
"Exile"
) {
@Override
public MagicEvent[] getCostEvent(final MagicPermanent source) {
return [
new MagicPayManaCostEvent(source,"{U}"),
new MagicPlayAbilityEvent(source)
];
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
return new MagicEvent(
source,
this,
"Exile SN. Return it to the battlefield " +
"under your control at the end of turn."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new MagicExileUntilEndOfTurnAction(event.getPermanent()));
}
}
]

View File

@ -9,4 +9,4 @@ cost={2}{U}{U}
pt=4/3
ability=flying
timing=main
requires_card_code
requires_groovy_code

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@ -1,50 +0,0 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicExileUntilEndOfTurnAction;
import magic.model.condition.MagicCondition;
import magic.model.condition.MagicConditionFactory;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicPlayAbilityEvent;
import magic.model.event.MagicTiming;
public class Argent_Sphinx {
public static final MagicPermanentActivation A =new MagicPermanentActivation(
new MagicCondition[]{
MagicConditionFactory.ManaCost("{U}"),
MagicCondition.METALCRAFT_CONDITION
},
new MagicActivationHints(MagicTiming.Removal,false,1),
"Exile") {
@Override
public MagicEvent[] getCostEvent(final MagicPermanent source) {
return new MagicEvent[]{
new MagicPayManaCostEvent(source,"{U}"),
new MagicPlayAbilityEvent(source)
};
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
return new MagicEvent(
source,
this,
"Exile SN. Return it to the battlefield " +
"under your control at the end of turn."
);
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
game.doAction(new MagicExileUntilEndOfTurnAction(event.getPermanent()));
}
};
}