refactor MagicChangeExtraTurnsAction -> ChangeExtraTurnsAction
parent
3d9d799199
commit
146beee29d
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@ -3,12 +3,12 @@ package magic.model.action;
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import magic.model.MagicGame;
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import magic.model.MagicPlayer;
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public class MagicChangeExtraTurnsAction extends MagicAction {
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public class ChangeExtraTurnsAction extends MagicAction {
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private final MagicPlayer player;
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private final int amount;
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public MagicChangeExtraTurnsAction(final MagicPlayer player,final int amount) {
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public ChangeExtraTurnsAction(final MagicPlayer player,final int amount) {
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this.player=player;
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this.amount=amount;
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@ -3,7 +3,7 @@ package magic.model.phase;
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import magic.model.MagicGame;
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import magic.model.MagicPlayer;
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import magic.model.phase.MagicPhaseType;
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import magic.model.action.MagicChangeExtraTurnsAction;
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import magic.model.action.ChangeExtraTurnsAction;
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import magic.model.action.MagicCleanupPlayerAction;
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import magic.model.action.MagicCleanupTurnStaticsAction;
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import magic.model.action.MagicCleanupTurnTriggersAction;
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@ -46,7 +46,7 @@ public class MagicCleanupPhase extends MagicPhase {
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game.doAction(new MagicPayDelayedCostsAction(turnPlayer));
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}
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if (turnPlayer.getExtraTurns()>0) {
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game.doAction(new MagicChangeExtraTurnsAction(turnPlayer,-1));
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game.doAction(new ChangeExtraTurnsAction(turnPlayer,-1));
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final String playerName = turnPlayer.getName();
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game.logMessage(turnPlayer,playerName + " takes an extra turn.");
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} else {
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