added Remove Soul, Reviving Dose and Reya Dawnbringer
parent
7e104e9e6e
commit
12f3ded9ac
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@ -1,3 +1,16 @@
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>Reya Dawnbringer
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image=http://magiccards.info/scans/en/10e/35.jpg
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value=5
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rarity=R
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type=Legendary,Creature
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subtype=Angel
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color=w
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converted=9
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cost={6}{W}{W}{W}
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pt=4/6
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ability=flying
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timing=main
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>Relentless Rats
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image=http://magiccards.info/scans/en/m11/113.jpg
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value=2
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@ -3642,6 +3655,16 @@ converted=4
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cost={2}{W}{W}
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timing=draw
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>Reviving Dose
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image=http://magiccards.info/scans/en/10e/34.jpg
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value=2
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rarity=C
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type=Instant
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color=w
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converted=3
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cost={2}{W}
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timing=draw
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>Char
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image=http://magiccards.info/scans/en/rav/117.jpg
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value=4
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@ -6008,6 +6031,16 @@ converted=2
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cost={1}{U}
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timing=counter
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>Remove Soul
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image=http://magiccards.info/scans/en/10e/100.jpg
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value=3
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rarity=C
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type=Instant
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color=u
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converted=2
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cost={1}{U}
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timing=counter
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>Sphinx of Magosi
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image=http://magiccards.info/scans/en/roe/89.jpg
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value=5
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@ -0,0 +1,39 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.action.MagicCardOnStackAction;
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import magic.model.action.MagicCounterItemOnStackAction;
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import magic.model.action.MagicMoveCardAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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public class Remove_Soul {
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public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack.getCard(),
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cardOnStack.getController(),
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MagicTargetChoice.NEG_TARGET_CREATURE_SPELL,
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new Object[]{cardOnStack},
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this,
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"Counter target creature spell$.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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game.doAction(new MagicMoveCardAction((MagicCardOnStack)data[0]));
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event.processTargetCardOnStack(game,choiceResults,0,new MagicCardOnStackAction() {
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public void doAction(final MagicCardOnStack targetSpell) {
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game.doAction(new MagicCounterItemOnStackAction(targetSpell));
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}
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});
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}
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};
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}
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@ -0,0 +1,36 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicChangeLifeAction;
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import magic.model.action.MagicDrawAction;
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import magic.model.action.MagicMoveCardAction;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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public class Reviving_Dose {
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public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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final MagicPlayer player = cardOnStack.getController();
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return new MagicEvent(
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cardOnStack.getCard(),
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player,
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new Object[]{cardOnStack,player},
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this,
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player + " gains 3 life and draws a card.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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game.doAction(new MagicMoveCardAction((MagicCardOnStack)data[0]));
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game.doAction(new MagicChangeLifeAction((MagicPlayer)data[1],3));
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game.doAction(new MagicDrawAction((MagicPlayer)data[1],1));
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}
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};
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}
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@ -0,0 +1,51 @@
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package magic.card;
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import magic.model.MagicCard;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicCardAction;
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import magic.model.action.MagicPlayCardAction;
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import magic.model.action.MagicReanimateAction;
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import magic.model.choice.MagicMayChoice;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.target.MagicGraveyardTargetPicker;
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import magic.model.trigger.MagicAtUpkeepTrigger;
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public class Reya_Dawnbringer {
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public static final MagicAtUpkeepTrigger T = new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer data) {
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final MagicPlayer player = permanent.getController();
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return (player != data) ?
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MagicEvent.NONE :
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new MagicEvent(
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permanent,
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player,
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new MagicMayChoice(
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"You may return target creature card from your graveyard to the battlefield.",
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD),
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new MagicGraveyardTargetPicker(true),
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new Object[]{player},
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this,
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player + " may$ return target creature card$ from " +
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"his or her graveyard to the battlefield.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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if (MagicMayChoice.isYesChoice(choiceResults[0])) {
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event.processTargetCard(game,choiceResults,1,new MagicCardAction() {
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public void doAction(final MagicCard card) {
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game.doAction(new MagicReanimateAction((MagicPlayer)data[0],card,MagicPlayCardAction.NONE));
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}
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});
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}
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}
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};
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}
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