added Tempest of Light and Threaten
parent
7c601c176c
commit
12ad6232ab
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@ -9639,6 +9639,17 @@ cost={1}{G}
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color=g
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timing=removal
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>Tempest of Light
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image=http://magiccards.info/scans/en/m10/36.jpg
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value=1
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removal=2
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rarity=U
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type=Instant
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color=w
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converted=3
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cost={2}{W}
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timing=removal
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>Goblin Wardriver
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image=http://magiccards.info/scans/en/mbs/64.jpg
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value=3
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@ -10939,6 +10950,17 @@ converted=3
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cost={2}{R}
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timing=removal
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>Threaten
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image=http://magiccards.info/scans/en/10e/242.jpg
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value=3
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removal=5
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rarity=U
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type=Sorcery
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color=r
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converted=3
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cost={2}{R}
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timing=removal
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>Explore
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image=http://magiccards.info/scans/en/wwk/99.jpg
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value=3
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@ -0,0 +1,42 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.action.MagicDestroyAction;
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import magic.model.action.MagicMoveCardAction;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.target.MagicTarget;
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import magic.model.target.MagicTargetFilter;
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import java.util.Collection;
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public class Tempest_of_Light {
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public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack.getCard(),
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cardOnStack.getController(),
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new Object[]{cardOnStack},
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this,
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"Destroy all enchantments.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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final MagicCardOnStack cardOnStack = (MagicCardOnStack)data[0];
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game.doAction(new MagicMoveCardAction(cardOnStack));
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final Collection<MagicTarget> targets =
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game.filterTargets(cardOnStack.getController(),MagicTargetFilter.TARGET_ENCHANTMENT);
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for (final MagicTarget target : targets) {
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game.doAction(new MagicDestroyAction((MagicPermanent)target));
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}
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}
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};
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}
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@ -0,0 +1,51 @@
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package magic.card;
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import magic.model.MagicAbility;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPermanentState;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicChangeStateAction;
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import magic.model.action.MagicGainControlAction;
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import magic.model.action.MagicMoveCardAction;
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import magic.model.action.MagicPermanentAction;
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import magic.model.action.MagicSetAbilityAction;
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import magic.model.action.MagicUntapAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.target.MagicExileTargetPicker;
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public class Threaten {
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public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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final MagicPlayer player = cardOnStack.getController();
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return new MagicEvent(
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cardOnStack.getCard(),
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player,
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MagicTargetChoice.NEG_TARGET_CREATURE,
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MagicExileTargetPicker.getInstance(),
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new Object[]{cardOnStack,player},
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this,
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"Untap target creature$ and gain control of it until end of turn." +
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"That creature gains haste until end of turn.");
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}
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] data,final Object[] choiceResults) {
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game.doAction(new MagicMoveCardAction((MagicCardOnStack)data[0]));
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event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicGainControlAction((MagicPlayer)data[1],creature));
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game.doAction(new MagicChangeStateAction(creature,MagicPermanentState.ReturnToOwnerAtEndOfTurn,true));
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game.doAction(new MagicUntapAction(creature));
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Haste));
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}
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});
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}
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};
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}
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