Refactor Commandline parsing.
parent
22a1471424
commit
120e019c95
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@ -1,228 +1,223 @@
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package magic;
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import java.util.HashMap;
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import java.util.Locale;
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import java.util.Map;
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import java.util.function.Function;
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import magic.ai.MagicAI;
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import magic.ai.MagicAIImpl;
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import magic.data.DuelConfig;
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import magic.utility.MagicSystem;
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class CommandLineArgs {
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private static Map<String, Arg<?>> argMap = new HashMap<>();
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private static Map<String, Flag> flagMap = new HashMap<>();
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private MagicAIImpl ai1 = MagicAIImpl.MMABFast;
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private MagicAIImpl ai2 = MagicAIImpl.MMABFast;
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private int ai1Level = 6;
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private int ai2Level = 6;
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private boolean isAnimationsEnabled = true;
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private int maxAiThreads = MagicAI.getMaxThreads();
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private boolean isDevMode = MagicSystem.isDevMode();
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private int games = DuelConfig.DEFAULT_GAMES;
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private int startLife = DuelConfig.DEFAULT_LIFE;
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private boolean showHelp = false;
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private String deck1 = "";
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private String deck2 = "";
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private boolean showFps = false;
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private boolean headless = false;
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private boolean cardTest = false;
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private int fps;
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private int duels = 1;
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// set player 1 deck (see wiki page for value syntax)
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private Arg<String> deck1 = new Arg<>("--deck1", "", x -> {
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MagicSystem.setAiVersusAi(true);
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return x;
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});
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// set player 2 deck (see wiki page for value syntax)
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private Arg<String> deck2 = new Arg<>("--deck2", "", x -> {
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MagicSystem.setAiVersusAi(true);
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return x;
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});
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// HeadlessAiGame-only settings
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private Flag headless = new Flag("--headless");
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private Flag cardTest = new Flag("--cardtest");
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// displays refresh rate in hertz for each screen device.
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private Flag showFps = new Flag("--showfps");
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// turns off gameplay animations for session (does not change preferences).
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private Flag isAnimationsDisabled = new Flag("--nofx");
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// enables access to additional functionality.
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private Flag isDevMode = new Flag("--devmode");
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// shows wiki help page in browser.
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private Flag showHelp = new Flag("--help");
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// sets the desired frames-per-second for the Trident animation library.
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private Arg<Integer> fps = new Arg<>("--fps", 0, x -> Integer.parseInt(x));
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// limits the number of threads AI uses. (eg. --threads 2)
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private Arg<Integer> maxAiThreads = new Arg<>("--threads", MagicAI.getMaxThreads(), x -> Integer.parseInt(x));
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// Runs specified test game, equivalent to -DtestGame VM arg. (eg. --test TestAura)
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private Arg<String> testGame = new Arg<>("--test", "", x -> {
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System.setProperty("testGame", x);
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return x;
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});
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// Setting any of the following arguments will automatically run an AI vs AI game.
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// MagicAIImpl class to load as player 1. (eg. --ai1 MMABFast)
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private Arg<MagicAIImpl> ai1 = new Arg<>("--ai1", MagicAIImpl.MMABFast, x -> {
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MagicSystem.setAiVersusAi(true);
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return MagicAIImpl.valueOf(x);
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});
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// MagicAIImpl class to load as player 2. (eg. --ai2 MMABFast)
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private Arg<MagicAIImpl> ai2 = new Arg<>("--ai2", MagicAIImpl.MMABFast, x -> {
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MagicSystem.setAiVersusAi(true);
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return MagicAIImpl.valueOf(x);
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});
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// level of AI player #1. (eg. --str1 8)
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private Arg<Integer> ai1Level = new Arg<>("--str1", 6, x -> {
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MagicSystem.setAiVersusAi(true);
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return Integer.parseInt(x);
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});
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// level of AI player #2. (eg. --str2 8)
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private Arg<Integer> ai2Level = new Arg<>("--str2", 6, x -> {
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MagicSystem.setAiVersusAi(true);
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return Integer.parseInt(x);
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});
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// "best of..." games total in AI v AI game. (eg. --games 3 = best of 3 games)
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private Arg<Integer> games = new Arg<>("--games", DuelConfig.DEFAULT_GAMES, x -> {
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MagicSystem.setAiVersusAi(true);
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return Integer.parseInt(x);
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});
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// initial life for each AI player. (eg. --life 10)
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private Arg<Integer> startLife = new Arg<>("--life", DuelConfig.DEFAULT_LIFE, x -> {
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MagicSystem.setAiVersusAi(true);
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return Integer.parseInt(x);
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});
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// the number of duels to play [--duels 1].
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private Arg<Integer> duels = new Arg<>("--duels", 1, x -> Integer.parseInt(x));
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/**
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* Commandline argument requiring a value
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*
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* @param <V> type of internally stored value
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*/
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private static class Arg<V> {
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private String argName;
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public V value;
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private Function<String, V> setter;
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public Arg(String argName, V defaultValue, Function<String, V> setter) {
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this.argName = argName;
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this.value = defaultValue;
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this.setter = setter;
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argMap.put(argName, this);
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}
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public void set(String arg) {
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value = setter.apply(arg);
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}
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}
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/**
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* Commandline argument that is a flag that enables something.
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*/
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private static class Flag {
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public boolean value = false;
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public Flag(String argName) {
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flagMap.put(argName, this);
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}
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}
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CommandLineArgs(final String[] args) {
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isDevMode.value = MagicSystem.isDevMode();
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for (int i = 0; i < args.length; i++) {
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final String arg = args[i];
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switch (arg.toLowerCase(Locale.ENGLISH)) {
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//
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// setting any of the following arguments will
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// automatically run an AI vs AI game.
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//
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case "--ai1": // MagicAIImpl class to load as player 1. (eg. --ai1 MMABFast)
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setAi1(MagicAIImpl.valueOf(args[i + 1].trim()));
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break;
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case "--ai2": // MagicAIImpl class to load as player 2. (eg. --ai2 MMABFast)
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setAi2(MagicAIImpl.valueOf(args[i + 1].trim()));
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break;
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case "--str1": // level of AI player #1. (eg. --str1 8)
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setAi1Level(Integer.parseInt(args[i + 1].trim()));
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break;
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case "--str2": // level of AI player #2. (eg. --str2 8)
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setAi2Level(Integer.parseInt(args[i + 1].trim()));
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break;
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case "--games": // "best of..." games total in AI v AI game. (eg. --games 3 = best of 3 games)
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setGames(Integer.parseInt(args[i + 1].trim()));
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break;
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case "--life": // initial life for each AI player. (eg. --life 10)
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setStartLife(Integer.parseInt(args[i + 1].trim()));
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break;
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case "--deck1": // set player 1 deck (see wiki page for value syntax)
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setDeck1(args[i + 1].trim());
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break;
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case "--deck2": // set player 2 deck (see wiki page for value syntax)
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setDeck2(args[i + 1].trim());
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break;
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//
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// HeadlessAiGame-only settings
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//
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case "--headless":
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headless = true;
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break;
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case "--cardtest":
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cardTest = true;
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break;
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case "--duels": // the number of duels to play [--duels 1].
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duels = Integer.parseInt(args[i + 1].trim());
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break;
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//
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// other settings.
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//
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case "--fps": // sets the desired frames-per-second for the Trident animation library.
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fps = Integer.parseInt(args[i + 1].trim());
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break;
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case "--showfps": // displays refresh rate in hertz for each screen device.
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showFps = true;
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break;
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case "--nofx": // turns off gameplay animations for session (does not change preferences).
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isAnimationsEnabled = false;
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break;
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case "--threads": // limits the number of threads AI uses. (eg. --threads 2)
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maxAiThreads = Integer.parseInt(args[i + 1].trim());
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break;
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case "--devmode": // enables access to additional functionality.
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isDevMode = true;
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break;
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case "--test": // Runs specified test game, equivalent to -DtestGame VM arg. (eg. --test TestAura)
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System.setProperty("testGame", args[i + 1].trim());
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break;
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case "--help": // shows wiki help page in browser.
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showHelp = true;
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break;
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final String arg = args[i].toLowerCase(Locale.ENGLISH);
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Arg<?> argValue = argMap.get(arg);
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if (argValue != null) {
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String arg0 = nextArg(args, i);
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if (arg0 == null) {
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throw new IllegalArgumentException("Argument " + argValue.argName + " requires a value");
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} else {
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argValue.set(arg0);
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}
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i++;
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}
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Flag flagValue = flagMap.get(arg);
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if (flagValue != null) {
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flagValue.value = true;
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}
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}
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}
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private void setDeck2(String deck) {
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this.deck2 = deck;
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MagicSystem.setAiVersusAi(true);
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private String nextArg(String[] args, int i) {
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if (i + 1 >= args.length) {
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return null;
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}
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return args[i + 1].trim();
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}
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private void setDeck1(String deck) {
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this.deck1 = deck;
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MagicSystem.setAiVersusAi(true);
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}
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private void setStartLife(int life) {
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this.startLife = life;
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MagicSystem.setAiVersusAi(true);
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}
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private void setGames(int games) {
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this.games = games;
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MagicSystem.setAiVersusAi(true);
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}
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private void setAi1(MagicAIImpl ai1) {
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this.ai1 = ai1;
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MagicSystem.setAiVersusAi(true);
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}
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MagicAIImpl getAi1() {
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return ai1;
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return ai1.value;
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}
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private void setAi2(MagicAIImpl ai2) {
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this.ai2 = ai2;
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MagicSystem.setAiVersusAi(true);
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}
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MagicAIImpl getAi2() {
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return ai2;
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}
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private void setAi1Level(int ai1Level) {
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this.ai1Level = ai1Level;
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MagicSystem.setAiVersusAi(true);
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return ai2.value;
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}
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int getAi1Level() {
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return ai1Level;
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}
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private void setAi2Level(int ai2Level) {
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this.ai2Level = ai2Level;
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MagicSystem.setAiVersusAi(true);
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return ai1Level.value;
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}
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int getAi2Level() {
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return ai2Level;
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return ai2Level.value;
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}
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boolean isAnimationsEnabled() {
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return isAnimationsEnabled;
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return !isAnimationsDisabled.value;
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}
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int getMaxThreads() {
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return maxAiThreads;
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return maxAiThreads.value;
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}
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boolean isDevMode() {
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return isDevMode;
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return isDevMode.value;
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}
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int getGames() {
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return games;
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return games.value;
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}
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int getLife() {
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return startLife;
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return startLife.value;
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}
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boolean showHelp() {
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return showHelp;
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return showHelp.value;
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}
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String getDeck1() {
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return deck1;
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return deck1.value;
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}
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String getDeck2() {
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return deck2;
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return deck2.value;
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}
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boolean showFPS() {
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return showFps;
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return showFps.value;
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}
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boolean isHeadless() {
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return headless;
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return headless.value;
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}
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boolean isCardTest() {
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return cardTest;
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return cardTest.value;
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}
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int getFPS() {
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return fps;
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return fps.value;
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}
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int getDuels() {
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return duels;
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return duels.value;
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}
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}
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