should not call destory in a loop using the original list as it modifies the list causing concurrent modification exception
parent
f86c0b9e8e
commit
107b280803
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@ -1,8 +1,12 @@
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package magic.card;
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package magic.card;
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import java.util.ArrayList;
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import java.util.List;
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import magic.model.MagicGame;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPermanent;
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import magic.model.MagicPermanentList;
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import magic.model.action.MagicDestroyAction;
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import magic.model.action.MagicDestroyAction;
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import magic.model.action.MagicPermanentAction;
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import magic.model.action.MagicPermanentAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.choice.MagicTargetChoice;
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@ -31,10 +35,10 @@ public class Eaten_by_Spiders {
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final MagicEvent event) {
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final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicDestroyAction(creature));
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final MagicPermanentList perms = new MagicPermanentList();
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for (final MagicPermanent equipment : creature.getEquipmentPermanents()) {
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perms.add(creature);
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game.doAction(new MagicDestroyAction(equipment));
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perms.addAll(creature.getEquipmentPermanents());
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}
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game.doAction(new MagicDestroyAction(perms));
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}
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}
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});
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});
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}
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}
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