convert from java code to groovy code

master
melvin 2013-05-19 13:33:40 +08:00
parent 8ddc326644
commit 0cca4880b2
3 changed files with 28 additions and 44 deletions

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@ -0,0 +1,27 @@
[
new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
this,
"Creatures PN controls get +1/+1 until end of turn. " +
"If PN has 5 or less life, those creatures also are indestructible this turn."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
final MagicPlayer player = event.getPlayer();
final Collection<MagicPermanent> targets = game.filterPermanents(
player,
MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL
);
for (final MagicPermanent creature : targets) {
game.doAction(new MagicChangeTurnPTAction(creature,1,1));
if (MagicCondition.FATEFUL_HOUR.accept(event.getSource())) {
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Indestructible));
}
}
}
}
]

View File

@ -6,4 +6,4 @@ rarity=C
type=Instant type=Instant
cost={1}{W} cost={1}{W}
timing=pump timing=pump
requires_card_code requires_groovy_code

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@ -1,43 +0,0 @@
package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicChangeTurnPTAction;
import magic.model.action.MagicSetAbilityAction;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicTargetFilter;
import java.util.Collection;
public class Break_of_Day {
public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
this,
"Creatures PN controls get +1/+1 until end of turn.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
final MagicPlayer player = event.getPlayer();
final Collection<MagicPermanent> targets = game.filterPermanents(
player,
MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL);
for (final MagicPermanent creature : targets) {
game.doAction(new MagicChangeTurnPTAction(creature,1,1));
if (MagicCondition.FATEFUL_HOUR.accept(event.getSource())) {
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Indestructible));
}
}
}
};
}