switch from BoxLayout to FlowLayout to automatically center the phase/step indicators and simplify mapping from phase step to label
parent
2012a48bbd
commit
0b20bba7ab
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@ -19,7 +19,6 @@ public class PhaseStepViewer extends TexturedPanel {
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private int currentPhaseStep = -1;
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private final Theme theme = ThemeFactory.getInstance().getCurrentTheme();
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private final Dimension gap = new Dimension(8, 0);
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// CTR
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public PhaseStepViewer() {
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@ -27,8 +26,6 @@ public class PhaseStepViewer extends TexturedPanel {
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}
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private void setMyLayout() {
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setLayout(new BoxLayout(this, BoxLayout.X_AXIS));
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add(Box.createRigidArea(new Dimension(9, 0)));
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setPhaseStepIndicator("UN", "Beginning Phase : Untap Step");
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setPhaseStepIndicator("UP", "Beginning Phase : Upkeep Step");
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setPhaseStepIndicator("DR", "Beginning Phase : Draw Step");
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@ -66,30 +63,9 @@ public class PhaseStepViewer extends TexturedPanel {
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lbl.setHorizontalAlignment(SwingConstants.CENTER);
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lbl.setForeground(Color.GRAY);
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add(lbl);
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add(Box.createRigidArea(gap));
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}
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public void setPhaseStep(MagicPhaseType gamePhaseType) {
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switch (gamePhaseType) {
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case Mulligan: { setPhaseStep(-1); break; }
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case Untap: { setPhaseStep(1); break; }
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case Upkeep: { setPhaseStep(3); break; }
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case Draw: { setPhaseStep(5); break; }
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case FirstMain: { setPhaseStep(7); break; }
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case BeginOfCombat: { setPhaseStep(9); break; }
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case DeclareAttackers: { setPhaseStep(11); break; }
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case DeclareBlockers: { setPhaseStep(13); break; }
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case CombatDamage: { setPhaseStep(15); break; }
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case EndOfCombat: { setPhaseStep(17); break; }
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case SecondMain: { setPhaseStep(19); break; }
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case EndOfTurn: { setPhaseStep(21); break; }
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case Cleanup: { setPhaseStep(23); break; }
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}
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setPhaseStep(gamePhaseType.ordinal() - 1);
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}
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@Override
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public Dimension getPreferredSize() {
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return new Dimension(0, 22);
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}
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}
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