replace groovy code with card script

master
melvin 2013-11-01 22:08:02 +08:00
parent d0b410a891
commit 070c16897f
2 changed files with 2 additions and 34 deletions

View File

@ -1,32 +0,0 @@
[
new MagicAtUpkeepTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
return permanent.isController(upkeepPlayer) ?
new MagicEvent(
permanent,
new MagicMayChoice(
MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD
),
MagicGraveyardTargetPicker.PutOntoBattlefield,
this,
"PN may\$ return target creature card\$ from " +
"his or her graveyard to the battlefield."
):
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
if (event.isYes()) {
event.processTargetCard(game,new MagicCardAction() {
public void doAction(final MagicCard card) {
game.doAction(new MagicReanimateAction(
card,
event.getPlayer()
));
}
});
}
}
}
]

View File

@ -7,6 +7,6 @@ type=Legendary,Creature
subtype=Angel subtype=Angel
cost={6}{W}{W}{W} cost={6}{W}{W}{W}
pt=4/6 pt=4/6
ability=flying ability=flying;\
your upkeep PN may return target creature card from your graveyard to the battlefield.
timing=main timing=main
requires_groovy_code