added enum of layers in preparation for more modular implementation of static effects
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package magic.model;
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public enum MagicLayer {
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Layer1, //copy
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Layer2, //control changing
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Layer3, //text changing
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Layer4a, //CDA: subtype
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Layer4, //type-changing (include sub and super types)
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Layer5a, //CDA: color
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Layer5, //color changing
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Layer6, //ability adding/removing
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Layer7a, //CDA: p/t
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Layer7b, //set p/t to specific value
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Layer7c, //modify p/t
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Layer7d, //p/t changes due to counters
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Layer7e, //switch p/t
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Layer8, //affect player, not objects
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Layer9, //affect game rules, not objects
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;
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}
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