convert from java code to groovy code
parent
1fad38b74d
commit
044b01088e
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@ -1,34 +1,12 @@
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package magic.card;
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import magic.model.MagicCard;
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import magic.model.MagicGame;
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import magic.model.MagicLocationType;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.MagicPowerToughness;
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import magic.model.action.MagicCardAction;
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import magic.model.action.MagicMoveCardAction;
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import magic.model.action.MagicRemoveCardAction;
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import magic.model.choice.MagicMayChoice;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.mstatic.MagicCDA;
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import magic.model.target.MagicGraveyardTargetPicker;
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import magic.model.target.MagicTargetFilter;
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import magic.model.target.MagicTargetHint;
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import magic.model.trigger.MagicGraveyardTriggerData;
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import magic.model.trigger.MagicWhenPutIntoGraveyardTrigger;
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public class Kodama_of_the_Center_Tree {
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public static final MagicCDA CDA = new MagicCDA() {
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[
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new MagicCDA() {
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@Override
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public void modPowerToughness(final MagicGame game, final MagicPlayer player, final MagicPowerToughness pt) {
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final int amount = game.filterPermanents(player,MagicTargetFilter.TARGET_SPIRIT_YOU_CONTROL).size();
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pt.set(amount, amount);
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}
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};
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public static final MagicWhenPutIntoGraveyardTrigger T = new MagicWhenPutIntoGraveyardTrigger() {
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},
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new MagicWhenPutIntoGraveyardTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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@ -49,13 +27,14 @@ public class Kodama_of_the_Center_Tree {
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targetFilter,false,MagicTargetHint.None,
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"a Spirit card from your graveyard)");
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return new MagicEvent(
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permanent,
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new MagicMayChoice(targetChoice),
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new MagicGraveyardTargetPicker(false),
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this,
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"PN may$ return target Spirit card$ with " +
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"converted mana cost " + cmc + " or less " +
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"from his or her graveyard to his or her hand.");
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permanent,
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new MagicMayChoice(targetChoice),
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new MagicGraveyardTargetPicker(false),
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this,
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"PN may\$ return target Spirit card\$ with " +
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"converted mana cost " + cmc + " or less " +
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"from his or her graveyard to his or her hand."
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);
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}
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return MagicEvent.NONE;
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}
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@ -67,15 +46,17 @@ public class Kodama_of_the_Center_Tree {
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard card) {
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game.doAction(new MagicRemoveCardAction(
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card,
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MagicLocationType.Graveyard));
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card,
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MagicLocationType.Graveyard
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));
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game.doAction(new MagicMoveCardAction(
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card,
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MagicLocationType.Graveyard,
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MagicLocationType.OwnersHand));
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card,
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MagicLocationType.Graveyard,
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MagicLocationType.OwnersHand
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));
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}
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});
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}
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}
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};
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}
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}
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]
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@ -7,4 +7,4 @@ type=Legendary,Creature
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subtype=Spirit
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cost={4}{G}
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timing=main
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requires_card_code
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requires_groovy_code
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