use condition to limit excessive use of ability instead of play only once per turn

master
melvin 2013-10-26 09:56:54 +08:00
parent 5a2ca77a3f
commit 0429cfd7ec
1 changed files with 32 additions and 34 deletions

View File

@ -1,11 +1,3 @@
//basic subtype is Kithkin
def ST = new MagicStatic(MagicLayer.Type) {
@Override
public void modSubTypeFlags(final MagicPermanent permanent,final Set<MagicSubType> flags) {
flags.removeAll(MagicSubType.ALL_CREATURES);
flags.add(MagicSubType.Kithkin);
}
};
// becomes a 2/2 Kithkin Spirit
def PT1 = new MagicStatic(MagicLayer.SetPT) {
@Override
@ -16,6 +8,8 @@ def PT1 = new MagicStatic(MagicLayer.SetPT) {
def ST1 = new MagicStatic(MagicLayer.Type) {
@Override
public void modSubTypeFlags(final MagicPermanent permanent,final Set<MagicSubType> flags) {
flags.clear();
flags.add(MagicSubType.Kithkin);
flags.add(MagicSubType.Spirit);
}
};
@ -30,6 +24,9 @@ def PT2 = new MagicStatic(MagicLayer.SetPT) {
def ST2 = new MagicStatic(MagicLayer.Type) {
@Override
public void modSubTypeFlags(final MagicPermanent permanent,final Set<MagicSubType> flags) {
flags.clear();
flags.add(MagicSubType.Kithkin);
flags.add(MagicSubType.Spirit);
flags.add(MagicSubType.Warrior);
}
};
@ -44,32 +41,31 @@ def PT3 = new MagicStatic(MagicLayer.SetPT) {
def ST3 = new MagicStatic(MagicLayer.Type) {
@Override
public void modSubTypeFlags(final MagicPermanent permanent,final Set<MagicSubType> flags) {
flags.clear();
flags.add(MagicSubType.Kithkin);
flags.add(MagicSubType.Spirit);
flags.add(MagicSubType.Warrior);
flags.add(MagicSubType.Avatar);
}
};
def AB1 = new MagicStatic(MagicLayer.Ability) {
def AB3 = new MagicStatic(MagicLayer.Ability) {
@Override
public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set<MagicAbility> flags) {
flags.add(MagicAbility.FirstStrike);
}
};
def AB2 = new MagicStatic(MagicLayer.Ability) {
@Override
public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set<MagicAbility> flags) {
flags.add(MagicAbility.Flying);
}
};
[
new MagicPermanentActivation(
new MagicActivationHints(MagicTiming.Animate,1),
[MagicConditionFactory.NotSubType(MagicSubType.Spirit)],
new MagicActivationHints(MagicTiming.Animate),
"Spirit"
) {
@Override
public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
return [
new MagicPayManaCostEvent(source,"{R/W}"),
new MagicPlayAbilityEvent(source)
new MagicPayManaCostEvent(source,"{R/W}")
];
}
@ -84,65 +80,67 @@ def AB2 = new MagicStatic(MagicLayer.Ability) {
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT1,ST,ST1));
game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT1,ST1));
}
},
new MagicPermanentActivation(
new MagicActivationHints(MagicTiming.Animate,1),
[
MagicConditionFactory.HasSubType(MagicSubType.Spirit),
MagicConditionFactory.NotSubType(MagicSubType.Warrior)
],
new MagicActivationHints(MagicTiming.Animate),
"Warrior"
) {
@Override
public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
return [
new MagicPayManaCostEvent(source,"{R/W}{R/W}{R/W}"),
new MagicPlayAbilityEvent(source)
new MagicPayManaCostEvent(source,"{R/W}{R/W}{R/W}")
];
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
return (source.hasSubType(MagicSubType.Spirit))?
new MagicEvent(
return new MagicEvent(
source,
this,
"SN becomes a 4/4 Kithkin Spirit Warrior."
):
MagicEvent.NONE;
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT2,ST,ST1,ST2));
game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT2,ST2));
}
},
new MagicPermanentActivation(
new MagicActivationHints(MagicTiming.Animate,1),
[
MagicConditionFactory.HasSubType(MagicSubType.Warrior),
MagicConditionFactory.NotSubType(MagicSubType.Avatar)
],
new MagicActivationHints(MagicTiming.Animate),
"Avatar"
) {
@Override
public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
return [
new MagicPayManaCostEvent(source,"{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}"),
new MagicPlayAbilityEvent(source)
new MagicPayManaCostEvent(source,"{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}")
];
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
return (source.hasSubType(MagicSubType.Warrior))?
new MagicEvent(
return new MagicEvent(
source,
this,
"SN becomes a 8/8 Kithkin Spirit Warrior Avatar with flying and first strike."
):
MagicEvent.NONE;
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT3,AB1,AB2,ST,ST1,ST2,ST3));
game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT3,ST3,AB3));
}
}
]