27 lines
1.0 KiB
Groovy
27 lines
1.0 KiB
Groovy
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[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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new MagicMayChoice(MagicTargetChoice.NEG_TARGET_CREATURE_WITH_FLYING),
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new MagicDamageTargetPicker(4),
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this,
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"PN may\$ have SN deal 4 damage " +
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"to target creature\$ with flying."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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final MagicDamage damage = new MagicDamage(event.getPermanent(),creature,4);
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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}
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}
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}
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]
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