2013-05-30 22:21:25 -07:00
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def action = {
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final MagicGame game, final MagicEvent event ->
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent perm) {
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game.doAction(new MagicTapAction(perm,true));
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2013-06-21 23:40:39 -07:00
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game.doAction(MagicChangeStateAction.Set(perm,MagicPermanentState.DoesNotUntapDuringNext));
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2013-05-30 22:21:25 -07:00
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}
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});
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2013-05-30 22:36:14 -07:00
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} as MagicEventAction
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2013-05-30 22:21:25 -07:00
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def event = {
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final MagicPermanent permanent ->
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return new MagicEvent(
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permanent,
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MagicTargetChoice.TARGET_PERMANENT,
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2013-05-30 22:36:14 -07:00
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action,
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2013-05-30 22:21:25 -07:00
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"Tap target permanent\$. It doesn't untap during its controller's next untap step."
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);
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}
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[
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//counter opponent spell or ability unless its controller pay {2}
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new MagicWhenTargetedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicItemOnStack target) {
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return (target.containsInChoiceResults(permanent) &&
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target.getController() != permanent.getController()) ?
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new MagicEvent(
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permanent,
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target,
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this,
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"Counter spell or ability\$ unless its controller pays {2}."
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):
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MagicEvent.NONE;
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}
|
2013-06-23 18:29:26 -07:00
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2013-05-30 22:21:25 -07:00
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@Override
|
2013-05-30 22:36:14 -07:00
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public void executeEvent(final MagicGame game, final MagicEvent mevent) {
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final MagicSource source = mevent.getSource();
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final MagicItemOnStack target = mevent.getRefItemOnStack();
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2013-05-30 22:21:25 -07:00
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game.addEvent(new MagicCounterUnlessEvent(source,target,MagicManaCost.create("{2}")));
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}
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},
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//tap target permanent. It doesn't untap during its controller's next untap step.
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new MagicWhenComesIntoPlayTrigger() {
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@Override
|
2013-06-19 07:23:35 -07:00
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPayedCost payedCost) {
|
2013-05-30 22:21:25 -07:00
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return event(permanent);
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}
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},
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new MagicWhenAttacksTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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|
return (permanent == creature) ?
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|
event(permanent) : MagicEvent.NONE;
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}
|
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}
|
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|
]
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