27 lines
988 B
Groovy
27 lines
988 B
Groovy
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[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (damage.getSource().hasSubType(MagicSubType.Sliver) &&
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damage.isCombat() &&
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damage.getTarget().isCreature()) ?
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new MagicEvent(
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permanent,
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damage.getTarget(),
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this,
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"Destroy RN. It can't be regenerated."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(MagicChangeStateAction.Set(
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event.getRefPermanent(),
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MagicPermanentState.CannotBeRegenerated
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));
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game.doAction(new MagicDestroyAction(event.getRefPermanent()));
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}
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};
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]
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